Christoph Oelckers
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cb0be471d1
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- hack macros to reduce clipdist search noise
Will be removed later
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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9721d80f44
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- more assignment wraps
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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51c059657b
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- wrapped all literal assignments to clipdist - part 6
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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c55fdd41e8
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- wrapped all literal assignments to clipdist - part 5
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3c498e715d
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- wrapped all literal assignments to clipdist - part 3
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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a14c37f596
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- wrapped all literal assignments to clipdist - part 2
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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28a3a8e314
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- wrapped all literal assignments to clipdist - part 1
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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16f0d15cdc
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- wrapper for literal assignments to clipdist
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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6b5cbac96a
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- consolidate common formula
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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7fb7146b7b
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- floatify CloseRangeDist’s fudge parameter
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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cf8b650446
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- floatify Bullet::x,y,z
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d2795e2def
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- use proper angle math to calculate a delta
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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8f94b337ac
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- removed another dead function.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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e15a89fc70
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- found one more place using Build angles.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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be1f510728
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- eliminated DAMAGE function.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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13c0455b0a
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- removed bad 'inline's.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3c78429210
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- DoPickTarget.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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ef6ba17dfd
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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ee669a1fec
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- cleanup
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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1a365997d8
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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82ac3c50e8
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- handle bsin / bcos.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3dbf7740c0
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- InitShotgun
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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af0809ef36
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- eliminated MOVExy
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d957e8cfcf
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- set_int_change is gone.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a437aa563
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- the last velocity bit.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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a7d07df55f
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- the final part of z-velocity wrappers.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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4043cd6f83
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- TestMissileSetPos
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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ab89708c80
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- the last int_vel's.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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54acf530e7
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- another portion of z-velocity awfulness.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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44803c1109
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- lots of z-velocity crap.
The math for this is atrocious...
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a3d4a4b42
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- set_int_ang, add_int_ang in SW
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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37b8b63dac
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- handle all remaining int_ang in weapon.cpp.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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b2b1522185
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- fixed a few bad length calculations
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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0e57a9f3c7
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- some more angles.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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dd22e812a6
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- handle several angle assignments
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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276960ac08
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- handle PlayerFacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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2fd918674d
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- floatify FacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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16cc147173
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- fixed bad distance check.
This originally was 18000, not 10000
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2022-10-17 07:12:38 +02:00 |
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Christoph Oelckers
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2f1cda39fa
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- floatified DoBloodWorm
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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f6a21216ee
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- floatified InitEnemyFireball
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a1993bbde4
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- floatified InitTurretMgun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a75531a5b8
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- floatified InitSobjMachineGun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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622dea3ebf
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- floatify InitTurretMicro
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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fdabd75422
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- got rid of DistanceI.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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9a464e81e7
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- deal with distances and CloseRangeDist.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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b7b5e34fb6
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- floatified WeaponAutoAimHitscan
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2022-10-16 23:54:19 +02:00 |
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