Commit graph

18364 commits

Author SHA1 Message Date
Christoph Oelckers
cb0be471d1 - hack macros to reduce clipdist search noise
Will be removed later
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
51c059657b - wrapped all literal assignments to clipdist - part 6 2022-10-17 17:03:53 +02:00
Christoph Oelckers
c55fdd41e8 - wrapped all literal assignments to clipdist - part 5 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3c498e715d - wrapped all literal assignments to clipdist - part 3 2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596 - wrapped all literal assignments to clipdist - part 2 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
16f0d15cdc - wrapper for literal assignments to clipdist 2022-10-17 17:03:52 +02:00
Christoph Oelckers
6b5cbac96a - consolidate common formula 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
7fb7146b7b - floatify CloseRangeDist’s fudge parameter 2022-10-17 17:03:52 +02:00
Christoph Oelckers
cf8b650446 - floatify Bullet::x,y,z 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d2795e2def - use proper angle math to calculate a delta 2022-10-17 17:03:52 +02:00
Christoph Oelckers
8f94b337ac - removed another dead function. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
e15a89fc70 - found one more place using Build angles. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
be1f510728 - eliminated DAMAGE function. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
13c0455b0a - removed bad 'inline's. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3c78429210 - DoPickTarget. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ef6ba17dfd - more cleanup. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ee669a1fec - cleanup 2022-10-17 17:03:52 +02:00
Christoph Oelckers
1a365997d8 - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
Christoph Oelckers
82ac3c50e8 - handle bsin / bcos. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3dbf7740c0 - InitShotgun 2022-10-17 17:03:52 +02:00
Christoph Oelckers
af0809ef36 - eliminated MOVExy 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d957e8cfcf - set_int_change is gone. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a437aa563 - the last velocity bit. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
a7d07df55f - the final part of z-velocity wrappers. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
4043cd6f83 - TestMissileSetPos 2022-10-17 17:03:51 +02:00
Christoph Oelckers
ab89708c80 - the last int_vel's. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
54acf530e7 - another portion of z-velocity awfulness. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109 - lots of z-velocity crap.
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42 - set_int_ang, add_int_ang in SW 2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac - handle all remaining int_ang in weapon.cpp. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7 - some more angles. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6 - handle several angle assignments 2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08 - handle PlayerFacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d - floatify FacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173 - fixed bad distance check.
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa - floatified DoBloodWorm 2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee - floatified InitEnemyFireball 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4 - floatified InitTurretMgun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8 - floatified InitSobjMachineGun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf - floatify InitTurretMicro 2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422 - got rid of DistanceI. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7 - deal with distances and CloseRangeDist. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6 - floatified WeaponAutoAimHitscan 2022-10-16 23:54:19 +02:00