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- set_int_change is gone.
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2 changed files with 1 additions and 5 deletions
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@ -888,10 +888,6 @@ struct USER
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memset(&WallP, 0, sizeof(USER) - myoffsetof(USER, WallP));
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}
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void set_int_change_x(int x) { change.X = x * inttoworld; }
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void set_int_change_y(int x) { change.Y = x * inttoworld; }
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void set_int_change_z(int x) { change.Z = x * zinttoworld; }
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// frequently repeated patterns
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void addCounterToChange() { change.Z += Counter * zinttoworld; }
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@ -4178,7 +4178,7 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, DAngle hit_angle, const DVe
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UpdateChangeXY(actorNew);
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// for FastShrap
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actorNew->user.set_int_change_z(abs(actorNew->user.jump_speed*4) - RandomRange(abs(actorNew->user.jump_speed)*8));
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actorNew->user.change.Z = (abs(actorNew->user.jump_speed*4) - RandomRange(abs(actorNew->user.jump_speed)*8)) * JUMP_FACTOR;
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actorNew->user.WaitTics = 64 + RANDOM_P2(32);
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actor->user.Flags |= (SPR_BOUNCE);
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