Christoph Oelckers
c84bf46611
- eliminated add_int_ceilingz in handle_se32.
2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf
- handled a few easy to change distance calculations and nearby assignments.
2022-10-18 19:36:25 +02:00
Christoph Oelckers
4cb214f3ab
- int_vel stuff with constants.
2022-10-18 19:36:17 +02:00
Christoph Oelckers
901728d88f
- int_vel stuff with constants.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
d34a423272
- int_vel stuff with constants.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
eaf8a8ccca
- some minor random changes.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da
- pass index and angle to movesector as arguments.
...
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Mitchell Richters
9eec69d810
- Blood: Floatify position drawing code and clean up now-unused wrappers.
...
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
32d49cf199
- Duke: fixed bad crusher speed in SE 25.
2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3
- full floatification of handle_se31.
2022-10-17 17:26:00 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44
- more assignment wraps
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505
- wrap clipdist copy
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3c498e715d
- wrapped all literal assignments to clipdist - part 3
2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596
- wrapped all literal assignments to clipdist - part 2
2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314
- wrapped all literal assignments to clipdist - part 1
2022-10-17 17:03:52 +02:00
Christoph Oelckers
6b5cbac96a
- consolidate common formula
2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Mitchell Richters
acd3304b7e
- Duke: Give displayrooms()
a slight tidy-up.
2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a
- Duke: Change clamping of ceilz/floorz in draw code.
...
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c
- Duke: Floatify displayrooms()
and flatten smoothratio back out to float.
2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea
- Duke: Tidy up old multiplayer variables to modern standards.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
b53e4b824e
- handle the portals in Duke and Blood.
2022-10-16 09:40:29 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
64e915868e
- use setfloorz
2022-10-15 17:16:57 +02:00
Mitchell Richters
3019f9effc
- Floatify smoothratio
for GameInterface::processSprites()
.
...
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
45d4d3e41a
- Eliminate __interpvalue()
and clean up Q16.16 smoothratio values where it made sense to do so.
...
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052
- Rename DCoreActor
method interpolatedvec3()
to interpolatedpos()
.
2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0
- Add scaler operators to fixedhorizon
class and eliminate class-specific interpolatedhorizon()
inlines.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b
- Rename interpolatedvalue()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
92379863f1
- don't use DAngle for calculating bobbing amplitudes.
...
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
7dab26f04d
- handle several movesprite_ex calls.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437
- mainly handling angle literals.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db
- parts of Blood's MoveThing
2022-10-15 12:42:30 +02:00
Christoph Oelckers
e5219382f2
- added some Sector Effector symbolic names.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064
- a few random wrapper removals in Duke
2022-10-15 12:42:30 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Mitchell Richters
7d5040f560
- Fix all calls to interpolatedangle()
that didn't revert smoothratio back to a float.
2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e
- Uplift renderer entry point to DVector3
and provide wrappers for old setups.
2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109
- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
2022-10-15 12:16:53 +02:00
Mitchell Richters
ab77d77a53
- Optimise automap sector loops in Duke/SW automap code.
2022-10-15 12:16:53 +02:00
Mitchell Richters
18f97c3d7e
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728
- Consolidate some duplicated automap code between Duke and SW.
2022-10-15 12:16:52 +02:00