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- int_vel stuff with constants.
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eaf8a8ccca
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1 changed files with 23 additions and 23 deletions
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@ -998,7 +998,7 @@ void movetrash(DDukeActor *actor)
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if (ssp(actor, CLIPMASK0))
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{
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makeitfall(actor);
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if (krand() & 1) actor->add_int_zvel(- 256);
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if (krand() & 1) actor->vel.Z -= 1;
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if (abs(actor->int_xvel()) < 48)
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actor->add_int_xvel( (krand() & 3));
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}
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@ -1023,7 +1023,7 @@ void movewaterdrip(DDukeActor *actor, int drip)
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{
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makeitfall(actor);
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ssp(actor, CLIPMASK0);
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if(actor->vel.X > 0) actor->add_int_xvel(-2);
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if(actor->vel.X > 0) actor->vel.X -= 1/8.;
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if (actor->vel.Z == 0)
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{
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@ -1429,7 +1429,7 @@ bool rat(DDukeActor* actor, bool makesound)
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else actor->set_int_ang((krand() & 2047));
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}
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if (actor->int_xvel() < 128)
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actor->add_int_xvel( 2);
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actor->vel.X += 1/8.;
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actor->add_int_ang((krand() & 3) - 6);
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return true;
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}
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@ -1474,7 +1474,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball)
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fi.checkhitsprite(actor, coll.actor());
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}
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actor->add_int_xvel(-1);
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actor->vel.X -= 1/16.;
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if(actor->vel.X < 0) actor->vel.X = 0;
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if (actor->spr.picnum == stripeball)
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{
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@ -1562,8 +1562,8 @@ void forcesphere(DDukeActor* actor, int forcesphere)
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if (actor->temp_data[3] > 0)
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{
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if (actor->vel.Z < 24)
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actor->add_int_zvel( 192);
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actor->spr.pos.Z += actor->int_zvel() * inttoworld;
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actor->vel.Z += 0.75;
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actor->spr.pos.Z += actor->vel.Z;
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if (actor->spr.pos.Z > sectp->floorz)
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actor->spr.pos.Z = sectp->floorz;
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actor->temp_data[3]--;
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@ -1724,7 +1724,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
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else
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{
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// Control speed here
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if (l > 1524) { if (actor->int_xvel() < 256) actor->add_int_xvel( 32); }
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if (l > 1524) { if (actor->int_xvel() < 256) actor->vel.X += 2.; }
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else
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{
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if(actor->vel.X > 0) actor->vel.X -= 1;
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@ -2146,7 +2146,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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{
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auto sectp = actor->sector();
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if(actor->vel.X > 0) actor->add_int_xvel(-1);
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if(actor->vel.X > 0) actor->vel.X -= 1/16.;
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else actor->vel.X = 0;
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if (timeout)
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@ -2207,7 +2207,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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if (sectp->lotag == 2)
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{
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if (actor->vel.Z < 4)
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actor->add_int_zvel( 48);
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actor->vel.Z += 3 / 16.;
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else actor->vel.Z = 4;
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}
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else actor->add_int_zvel( gs.gravity - 50);
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@ -2375,10 +2375,10 @@ void shell(DDukeActor* actor, bool morecheck)
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actor->temp_data[0]++;
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actor->temp_data[0] &= 3;
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}
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if (actor->vel.Z < 0.5) actor->add_int_zvel( (gs.gravity / 13)); // 8
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else actor->add_int_zvel(- 64);
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if(actor->vel.X > 0)
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actor->add_int_xvel(-4);
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if (actor->vel.Z < 0.5) actor->add_int_zvel((gs.gravity / 13)); // 8
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else actor->vel.Z -= 0.25;
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if (actor->vel.X > 0)
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actor->vel.X -= 0.25;
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else actor->vel.X = 0;
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}
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else
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@ -2392,7 +2392,7 @@ void shell(DDukeActor* actor, bool morecheck)
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}
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if (actor->vel.Z < 2) actor->add_int_zvel( (gs.gravity / 3)); // 52;
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if(actor->vel.X > 0)
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actor->add_int_xvel(-1);
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actor->vel.X -= 1/16.;
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else
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{
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deletesprite(actor);
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@ -2412,7 +2412,7 @@ void glasspieces(DDukeActor* actor)
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makeitfall(actor);
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if (actor->vel.Z > 16) actor->set_int_zvel(4096);
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if (actor->vel.Z > 16) actor->vel.Z = 16;
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if (!actor->insector())
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{
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deletesprite(actor);
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@ -2438,7 +2438,7 @@ void glasspieces(DDukeActor* actor)
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if(actor->vel.X > 0)
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{
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actor->add_int_xvel(-2);
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actor->vel.X -= 1/8.;
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static const ESpriteFlags flips[] = { 0, CSTAT_SPRITE_XFLIP, CSTAT_SPRITE_YFLIP, CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP };
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actor->spr.cstat = flips[int(actor->vel.X * 16) & 3];
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}
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@ -2458,7 +2458,7 @@ void scrap(DDukeActor* actor, int SCRAP1, int SCRAP6)
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auto sectp = actor->sector();
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if(actor->vel.X > 0)
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actor->add_int_xvel(-1);
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actor->vel.X -= 1/16.;
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else actor->vel.X = 0;
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if (actor->vel.Z > 4 && actor->vel.Z < 5)
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@ -3346,7 +3346,7 @@ void handle_se05(DDukeActor* actor, int FIRELASER)
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actor->temp_data[3]++;
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if (actor->temp_data[3] == 5)
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{
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actor->add_int_zvel( 1024);
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actor->vel.Z += 4;
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FTA(7, &ps[myconnectindex]);
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}
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}
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@ -4842,10 +4842,10 @@ void makeitfall(DDukeActor* actor)
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if( actor->spr.pos.Z < actor->floorz - FOURSLEIGHT_F)
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{
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if( actor->sector()->lotag == 2 && actor->vel.Z > 3122/256.)
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actor->set_int_zvel(3144);
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if(actor->vel.Z < 24)
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actor->add_int_zvel( c);
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else actor->set_int_zvel(6144);
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actor->vel.Z = 3144 / 256.;
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if (actor->vel.Z < 24)
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actor->add_int_zvel(c);
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else actor->vel.Z = 24;
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actor->spr.pos.Z += actor->vel.Z;
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}
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if (actor->spr.pos.Z >= actor->floorz - FOURSLEIGHT_F)
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@ -5076,7 +5076,7 @@ void fall_common(DDukeActor *actor, int playernum, int JIBS6, int DRONE, int BLO
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actor->add_int_zvel( c);
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actor->spr.pos.Z += actor->vel.Z;
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if (actor->vel.Z > 24) actor->set_int_zvel(6144);
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if (actor->vel.Z > 24) actor->vel.Z = 24;
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}
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else
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{
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