Mitchell Richters
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bf7437c827
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
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Mitchell Richters
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3cf9450bd8
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- SW: Remove OFF pre-processor define.
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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ae49a55fce
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- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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1439d5f268
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- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c8b5fa6556
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- SW: fixed signed-ness issue with SP_TAG13
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
|
61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
|
7727597bd7
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- removed FLIP macro
was only used 3 times
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
1ae7565a2a
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- SW macro cleanup.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
387d65abb4
|
- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
12ad85f6f8
|
- SW: turned flag #defines into enums.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
92ed3fa728
|
- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
|
745794a1f1
|
- where did that comma go?
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
|
34f14aa4c3
|
- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
bf3f580d52
|
- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
d340a7e80c
|
- u() and USERp are gone.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cf88bcbecb
|
- handle u-> in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
bfea02a192
|
- a few in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cc161fe66a
|
- deleted u variables in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
c544046fb3
|
- renamed u-> in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
055982f0db
|
- smaller u in track.cpp
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
050d93a92c
|
- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
6df854d612
|
- replaced one sprite inline with its actor variant.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
4e7724ece2
|
- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
f1c60e4a52
|
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
2543a46278
|
- deleted all u variables from weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
8739ef9182
|
- renamed all u-> in weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
3e79c917f2
|
- the last u in weapon.cpp that are not actor->u()
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2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
b522356120
|
- stuff that was missed.
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2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
85b687ba13
|
- all eu, which are expActor.
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2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
e16caa0c62
|
- eu, that are not expActor
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2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
7147d3c89e
|
- several non-u users in weapon.cpp
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2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
9485816cf7
|
- deleted u variables from sprite.cpp.
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
b9a8647d73
|
- renamed u-> in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
02d8551330
|
- non "u = actor" Users in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
221f1dc69a
|
- handle u-> in slidor.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
9f27e05fef
|
- deleted u variables in sector.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
121ae62108
|
- renamed u-> in sector.cpp
|
2021-12-30 09:58:01 +01:00 |
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