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- deleted unused pointers and handled u() in the script interface.
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parent
6df854d612
commit
050d93a92c
3 changed files with 3 additions and 15 deletions
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@ -7220,22 +7220,19 @@ DEFINE_FIELD_X(SWPlayer, PLAYERstruct, WpnReloadState)
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DEFINE_ACTION_FUNCTION(_SWPlayer, WeaponNum)
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{
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PARAM_SELF_STRUCT_PROLOGUE(PLAYERstruct);
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USERp uu = self->Actor()->u();
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ACTION_RETURN_INT(uu->WeaponNum);
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ACTION_RETURN_INT(self->actor->user.WeaponNum);
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}
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DEFINE_ACTION_FUNCTION(_SWPlayer, Health)
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{
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PARAM_SELF_STRUCT_PROLOGUE(PLAYERstruct);
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USERp uu = self->Actor()->u();
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ACTION_RETURN_INT(uu->Health);
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ACTION_RETURN_INT(self->actor->user.Health);
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}
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DEFINE_ACTION_FUNCTION(_SWPlayer, MaxUserHealth)
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{
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PARAM_SELF_STRUCT_PROLOGUE(PLAYERstruct);
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USERp uu = self->Actor()->u();
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ACTION_RETURN_INT(uu->MaxHealth);
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ACTION_RETURN_INT(self->actor->user.MaxHealth);
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}
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DEFINE_ACTION_FUNCTION(_SWPlayer, GetBuildAngle)
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@ -70,7 +70,6 @@ void InitPrediction(PLAYERp pp)
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void DoPrediction(PLAYERp ppp)
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{
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#if 0
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USERp u;
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spritetype spr;
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int bakrandomseed;
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@ -10440,8 +10440,6 @@ void SpawnExpZadjust(DSWActor* actor, DSWActor* expActor, int upper_zsize, int l
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void SpawnMineExp(DSWActor* actor)
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{
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USERp eu;
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ASSERT(actor->hasU());
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if (actor->hasU() && TEST(actor->user.Flags, SPR_SUICIDE))
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return;
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@ -10489,7 +10487,6 @@ int DoSectorExp(DSWActor* actor)
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DSWActor* SpawnSectorExp(DSWActor* actor)
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{
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USERp eu;
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short explosion;
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ASSERT(actor->hasU());
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@ -10519,8 +10516,6 @@ DSWActor* SpawnSectorExp(DSWActor* actor)
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// called from SpawnShrap
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DSWActor* SpawnLargeExp(DSWActor* actor)
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{
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USERp eu;
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PlaySound(DIGI_30MMEXPLODE, actor, v3df_none);
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auto expActor = SpawnActor(STAT_MISSILE, GRENADE_EXP, s_SectorExp, actor->spr.sector(),
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@ -10586,7 +10581,6 @@ void SpawnMeteorExp(DSWActor* actor)
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void SpawnLittleExp(DSWActor* actor)
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{
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USERp eu;
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short explosion;
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PlaySound(DIGI_HEADSHOTHIT, actor, v3df_none);
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@ -10819,8 +10813,6 @@ int DoNapalm(DSWActor* actor)
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if (!actor->user.Counter)
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{
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USERp eu;
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PlaySound(DIGI_NAPPUFF, actor, v3df_none);
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auto expActor = SpawnActor(STAT_MISSILE, NAP_EXP, s_NapExp, actor->spr.sector(),
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