Christoph Oelckers
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fa8ca81460
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- SW: added persistent copy of oz.
The door movement code uses oz for its position checks so we need a persistent version of it that survives uncontrolled changes from the engine side.
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2021-02-28 12:35:34 +01:00 |
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Christoph Oelckers
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b15810e173
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- SW: fixed crash with credits screen and CD tracks missing.
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2021-02-26 18:58:13 +01:00 |
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Christoph Oelckers
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99f1f0952a
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- little bit of engine cleanup.
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2021-02-25 12:16:21 +01:00 |
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Mitchell Richters
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cff97c9cf3
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- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
* Averaging out the values was a net negative for all games. Each games' original value is tuned to the specific games.
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2021-02-18 21:47:39 +11:00 |
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Mitchell Richters
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ba57429ac6
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
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2021-02-18 21:47:37 +11:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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8cf3e50ade
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- removed bad 'pos' setup in PreDrawStackedWater
This was a) supposed to set 'opos' not 'pos' and is b) redundant because here both Users point to the same sprite.
Fixes #261
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2021-01-25 18:07:49 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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