Christoph Oelckers
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ef6ba17dfd
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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82ac3c50e8
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- handle bsin / bcos.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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e737551b64
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- moved setuo of opbob_pos to the correct place.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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8fec35b278
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- SW: Interpolate player's pbob_amt .
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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efe7f7c90e
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- floatified more of sprite.cpp
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2022-10-16 10:57:45 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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5cda92b629
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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f9f26bbfe2
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
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Mitchell Richters
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b81a465336
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- SW: Fix bad setup for following killer actor upon death.
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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d68bd0d11d
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- player.cpp is done
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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3f135cbdfe
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- final function separators
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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856f82c97c
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- last FindDistance call in player.cpp
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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aba453dccf
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- lots of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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d1e29aad36
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- floatified GetOverlapSector and its callers
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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92b7ede649
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- floatified PlayerOnLadder
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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0222c69490
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- clean up DoPlayerWadeSuperJump
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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addda94ee5
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- floatified sop->crush_z
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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da8805ad69
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- another bunch of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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cd4d3ee2d2
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- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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bd4d539f27
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- cleaned up 3 function calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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7b05beeb75
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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79100eeb08
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- 4 angle assignments
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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603a213347
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- 4 updatesector calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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2840303e35
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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a3dd506171
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- DoPlayerClimb unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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8efe6f638b
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- DoTankTreads and DoPlayerMoveVehicle unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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a5f0788f15
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- PlayerSlide and PlayerMove unwrapped.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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40ede3371f
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- unwrapped more of vect, plus some minor cleanup elsewhere.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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608c964f02
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- unwrap all places where the vect vectors were just used in their native form.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4f47472ef4
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- floatified the vect variables.
No change to the logic yet, only the copies have been transitioned.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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66474142a4
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- wrapped as much of _slide_vect as possible.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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6c5010835c
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- wrapped most of _ovect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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8ce39f1922
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- wrapped most writes to _vect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4547372d4d
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- use access functions for reading _vect.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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9d101a4f73
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- renamed player vector variables
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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7ba56bc6cc
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- floatified USER slide variables.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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2ab87ad18c
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- renamed variables for refactoring.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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32289a51e9
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- floatified DoPickTarget
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2022-10-15 13:32:05 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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86c557653b
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- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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398e66f359
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- migrated all uses outside of track.cpp.
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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d4a0972733
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- added wrappers, part 1
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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d2253a3aec
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- renamed angle stuff.
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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8a320f6fa7
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- OperateSectorObject
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9df83edd10
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- DoPlayerTurnVehicle
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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079fbd340f
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- floatified sop->floor_loz and floor_hiz
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2022-10-15 13:31:56 +02:00 |
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