Christoph Oelckers
5e14361dd6
- another set of 2 Utilities prepared for floatification.
2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44
- renamed 2 integer functions to add float variants
2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b
- floatified user.pos.
...
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce
- user.pos wrapping.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2
- trivial assignments
...
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051
- wrapped user.floor_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26
- wrapped user.ceiling_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430
- floatified user.oz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3
- wrapped all reads to user.loz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
6111b11359
- trivial replacements in SW.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
5455ce42c0
-got rid of some simple int_ppos wrappers.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f
- fix constants
2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2
- LadderPosition
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1
- removed all quickly doable ppos wrapper calls.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c
- map to final names.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812
- ladder stuff
2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea
- add_int_ppos_XY
2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07
- sone remaining int_ppos.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8
-more ppos setters.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89
- ppos.Z assignments
2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7
- more int_ppos
2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575
- int_ppos replacements
2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4
- renamed player position variables.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
48cbdeb697
- replaced all possible __int_pmid with access functions.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409
- SW: renamed SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
b3d9320d54
- Distance in SW
2022-10-05 18:18:27 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864
- Replace binangle
usage in PlayerHorizon::calcviewpitch()
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209
- SW: Make better use of some TAngle backend utilities.
2022-10-05 00:36:26 +02:00
Mitchell Richters
2f76ca100f
- SW: Replace last uses of binangle
in game's draw code with DAngle
objects.
...
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
54ef648936
- SW: Change limit_ang_center
and limit_ang_delta
to DAngle
objects.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020
- handle all leftover __int_angles.
...
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2533841541
- set_int_ang in SW.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229
- set_int_ang in SW, part 1.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
7745701d4b
- floatified opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
e732e2f947
- SW: replaced spr.pos globally (except two functions)
...
# Conflicts:
# source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620
- SW: more spr.pos write wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e
- SW: eighth batch of spr.pos wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
2d91ea29ce
- SW: fifth batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
871f0c4ec6
- SW: first batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Mitchell Richters
7282e0d8bf
- Remove multiple addadjustment()
/settarget()
overloads in favour of native binangle
/fixedhoriz
versions only.
...
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Christoph Oelckers
6e96b1ee81
- floatify SW's sector object rotation.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
e1d32bdbf5
- removed the error messages in GetOverlapSector(2).
...
These can actually be triggered in legitimate scenarios by hitscans so just returning 0 looks like the best way of handling it.
2022-01-05 09:23:30 +01:00
Christoph Oelckers
e302c45a0b
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
...
This reverts commit 29da39dda0
.
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Mitchell Richters
45057ff8a0
- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses]
warnings.
...
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
2022-01-01 20:49:31 +11:00
Mitchell Richters
0375dfdf83
- SW: Replace SECTOR_OBJECT
zmid
with pmid.Z
calls and eliminate pmid
union.
2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47
- SW: Replace SECTOR_OBJECT
ymid
with pmid.Y
calls.
2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5
- SW: Replace SECTOR_OBJECT
xmid
with pmid.X
calls.
2022-01-01 09:32:40 +11:00
Christoph Oelckers
84ca96c52c
eliminated STATEp
2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2
- renamed PLAYERstruct.
2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
Christoph Oelckers
8fb769649b
- eliminated sectortype aliases.
2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54
- eliminated walltype aliases.
2021-12-31 15:41:39 +01:00
Christoph Oelckers
87d2b3274b
- cleaned out most of the less frequent typedef types in SW.
2021-12-31 15:27:18 +01:00
Christoph Oelckers
f43f63adec
- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
2021-12-31 15:10:37 +01:00
Christoph Oelckers
0cba0e19b5
- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
2021-12-30 23:39:54 +01:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
424b9c5f34
- SW: Replace REMOTE_CONTROL
pos*
variables with a vector.
2021-12-31 00:19:34 +11:00
Mitchell Richters
287351e678
- SW: Replace REMOTE_CONTROL
*vect
variables with vectors.
2021-12-31 00:19:34 +11:00
Mitchell Richters
5d10b32301
- SW: Replace PLAYERstruct
oldpos*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe
- SW: Replace PLAYERstruct
slide_yvect
with slide_vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55
- SW: Replace PLAYERstruct
slide_xvect
with slide_vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd
- SW: Replace PLAYERstruct
oyvect
with ovect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58
- SW: Replace PLAYERstruct
oxvect
with ovect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b
- SW: Replace PLAYERstruct
yvect
with vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08
- SW: Replace PLAYERstruct
xvect
with vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9
- SW: Replace PLAYERstruct
si*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
6e130d026e
- SW: Replace PLAYERstruct
lv_*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
0d70d26625
- SW: Replace USER
sy
with pos.Y
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63
- SW: Replace USER
sx
with pos.X
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8
- SW: Use correct function name in GetOverlapSector2()
I_Error()
call.
2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
bf7437c827
- SW: Remove ON
pre-processor define and eliminate mytypes.h
.
2021-12-30 09:58:46 +01:00
Mitchell Richters
1439d5f268
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with ($1 & ($2))
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with !($1 & ($2))
2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\)
with !($1 & $2)
.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
c24aafd3d6
- SW: game.h cleanup
...
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7
- more TEST() replacements.
...
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a
- one third of TEST().
2021-12-30 09:58:13 +01:00
Christoph Oelckers
08fcfb382c
- the remaining RESET() calls.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf
- lots of RESET() flags replaced.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6
- got rid of the DIV2 macro.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4
- the remaining SET()s.
...
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d
- yet more SET flag replacements
...
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728
- replaced more SET() macros.
...
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba
- quick search & replace on ~40% of SET( macros in SW.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
...
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
26f93ab724
- the final u()'s.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb
- handle u-> in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192
- a few in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
050d93a92c
- deleted unused pointers and handled u() in the script interface.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2
- deleted all leftover SPRITEp stuff.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
e16caa0c62
- eu, that are not expActor
2021-12-30 09:58:03 +01:00
Christoph Oelckers
936febd505
- deleted u variables in player.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7
- renamed u-> in half of player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c
- renaming stuff in player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
91a355a82e
- handle all hu = itActor.u();
2021-12-30 09:57:53 +01:00
Christoph Oelckers
297921204f
- rename STD_RANDOM_RANGE
2021-12-30 09:57:50 +01:00
Christoph Oelckers
8b5955d3dd
- the remaining s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8
- player warp functions.
2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3
- half of what's left of s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
dce8531c48
- all sp in player.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564
- renamed sp-> in player.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c
- deal with sp in player.cpp that do not use &actor->s()
2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44
- deleted redundant sprite inlines.
...
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
06d33b8276
- partial conversion of SP_TAG3 to actors.
2021-12-30 09:57:35 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0
- Replace spritetypebase
oz
with opos.Z
calls and eliminate spritetypebase
opos
union.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00