Christoph Oelckers
|
bc6ae872ae
|
- cleaned up the checkhitswitch interface to receive sprites as pointers.
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
3e7c8adc1e
|
- checkhitswitch_r part 4
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
4ce19b74b0
|
- checkhitswitch_r part 3
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
e81b37b31a
|
- checkhitswitch_r part 2
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
2a23dfa0a8
|
- checkhitswitch_r part 1
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
f13a8943ab
|
- checkhitswitch_d part 2
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
f1ab8f03ef
|
- checkhitswitch_d part 1
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
87e8801531
|
- handle the clipmove result in processinput.
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
419cf9af5e
|
- processinput part 1.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
ef2c773e02
|
- RR processweapon pass 1
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
d4dabee52d
|
- OnMotorcycle/BoatHit.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
454b2315d4
|
- use actors instead of indices for sound calls.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
8d55138db0
|
- checkweapons_r.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
635b53f78f
|
- RR-movement + dummyplayersprite
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
60ec6b8c7d
|
- handled the last remaining sprite references in player_d.cpp.
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
70e1b87160
|
- Duke underwater.
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
b302f2535f
|
- player index and hittypes in player_d.cpp
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
f598c16e03
|
- use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
|
2020-11-04 08:24:17 +01:00 |
|
Christoph Oelckers
|
773aa9976d
|
- fixed compilation of release build.
|
2020-11-04 07:01:25 +01:00 |
|
Christoph Oelckers
|
29b08b2115
|
- access_spritenum
|
2020-11-03 22:49:17 +01:00 |
|
Christoph Oelckers
|
b891646c37
|
- all of player_w.cpp
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
be591e9cf9
|
- the last bit of shoot_d.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
16089e56f0
|
- the rest of shoot_r.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
47f77a97e4
|
- RR shootrpg and shootwhip.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
aa6dd72688
|
- RR shootstuff
|
2020-11-03 22:41:23 +01:00 |
|
Christoph Oelckers
|
32a7c2349e
|
- shoot interface transitioned/operateweapon mostly done.
|
2020-11-03 22:01:58 +01:00 |
|
Christoph Oelckers
|
513744aa56
|
- this was nonsense. atwith is a tile number, not a sprite index.
|
2020-11-03 21:51:17 +01:00 |
|
Christoph Oelckers
|
7e29be7569
|
- switched checkhitwall interface to actors.
|
2020-11-03 21:49:57 +01:00 |
|
Christoph Oelckers
|
4258c27248
|
- switched the checkhitsprite interface to actors.
|
2020-11-03 21:43:50 +01:00 |
|
Christoph Oelckers
|
30f4057451
|
- removed the remaining references to 'i' from checkhitsprite_d.
|
2020-11-03 21:43:50 +01:00 |
|
Christoph Oelckers
|
a31cb23be1
|
- checkhitsprite_r references to 'i' removed.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
1ab13688a7
|
- RR shootweapon
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
51705e5a61
|
- RR shootmelee.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
f276a5f443
|
- shootlaser and shootgrowspark
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
badf536fef
|
- shootstuff and shootrpg.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
ca78ed9b63
|
- shootweapon
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
617c2c2503
|
- replaced index for sound origin in checkhitsprite_r.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
41f2fe5e06
|
- same for checkhitsprite_r.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
4443234126
|
- replacing sprite[sn] in checkhitsprite_d.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
faa4248c5c
|
- lotsofglass wrapper and variable renaming in checkhitsprite_d.
|
2020-11-03 20:43:38 +01:00 |
|
Christoph Oelckers
|
17737eea85
|
- wrapped hitscan in a variant returning an actor.
|
2020-11-03 20:43:38 +01:00 |
|
Christoph Oelckers
|
768487584e
|
- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
|
2020-11-03 20:42:03 +01:00 |
|
Christoph Oelckers
|
8268c1b538
|
- shootfireball, shootflamethrowerflame, shootknee
|
2020-11-03 20:21:53 +01:00 |
|
Christoph Oelckers
|
6ee856b8c1
|
- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
|
2020-11-03 20:21:30 +01:00 |
|
Christoph Oelckers
|
3fdeedcae7
|
- player.cpp is free of array references, except one that's unavoidable for now.
|
2020-11-03 19:25:07 +01:00 |
|
Christoph Oelckers
|
79f850d126
|
- PlayerColorChanged, hits, hitasprite.
|
2020-11-03 19:21:44 +01:00 |
|
Christoph Oelckers
|
1fcd5eef47
|
- CON game access interface done.
|
2020-11-03 19:21:44 +01:00 |
|
Christoph Oelckers
|
f5cccb0df2
|
- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
|
2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
2db8ace275
|
- eliminated all array accesses in game_misc.cpp.
|
2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
61013af910
|
- fixed three crashes found when testing WW2GI.
|
2020-11-03 19:21:43 +01:00 |
|