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- checkhitswitch_r part 3
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1 changed files with 16 additions and 16 deletions
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@ -487,23 +487,23 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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break;
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}
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StatIterator it(STAT_DEFAULT);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_DEFAULT);
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while (auto other = it.Next())
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{
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auto si = &sprite[i];
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auto si = &other->s;
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if (lotag == si->lotag) switch (si->picnum)
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{
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case DIPSWITCH:
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case TECHSWITCH:
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case ALIENSWITCH:
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if (switchtype == 1 && w == i) si->picnum++;
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if (switchtype == SWITCH_SPRITE && act == other) si->picnum++;
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else if (si->hitag == 0) correctdips++;
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numdips++;
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break;
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case TECHSWITCH + 1:
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case DIPSWITCH + 1:
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case ALIENSWITCH + 1:
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if (switchtype == 1 && w == i) si->picnum--;
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if (switchtype == SWITCH_SPRITE && act == other) si->picnum--;
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else if (si->hitag == 1) correctdips++;
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numdips++;
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break;
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@ -574,7 +574,7 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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if (si->picnum == RRTILE8660)
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{
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BellTime = 132;
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BellSprite = i;
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BellSprite = other->GetIndex();
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}
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si->picnum++;
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break;
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@ -829,29 +829,29 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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lotag += picnum - MULTISWITCH2;
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}
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StatIterator itx(STAT_EFFECTOR);
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while ((x = itx.NextIndex()) >= 0)
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto other = it.Next())
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{
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if (sprite[x].hitag == lotag)
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if (other->s.hitag == lotag)
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{
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switch (sprite[x].lotag)
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switch (other->s.lotag)
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{
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case 46:
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case SE_47_LIGHT_SWITCH:
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case SE_48_LIGHT_SWITCH:
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if (!isRRRA()) break;
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case SE_12_LIGHT_SWITCH:
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sector[sprite[x].sectnum].floorpal = 0;
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hittype[x].temp_data[0]++;
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if (hittype[x].temp_data[0] == 2)
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hittype[x].temp_data[0]++;
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sector[other->s.sectnum].floorpal = 0;
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other->temp_data[0]++;
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if (other->temp_data[0] == 2)
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other->temp_data[0]++;
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break;
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case SE_24_CONVEYOR:
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case SE_34:
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case SE_25_PISTON:
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hittype[x].temp_data[4] = !hittype[x].temp_data[4];
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if (hittype[x].temp_data[4])
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other->temp_data[4] = !other->temp_data[4];
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if (other->temp_data[4])
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FTA(15, &ps[snum]);
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else FTA(2, &ps[snum]);
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break;
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