Christoph Oelckers
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28b2bcb444
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
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18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Mitchell Richters
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291475eeb5
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- simplify visibility calculation from changes performed in d80a32d379 .
* Achieves the exact same result in a cleaner fashion.
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2020-06-23 14:16:42 +02:00 |
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Mitchell Richters
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c05eb6dbb6
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Blood: Fix issues with weapon not switching properly if cycling the weapons too quickly.
- This means that while weapons can't be changed mid-animation, they switch consistently. I feel they animate quick enough, anyway.
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2020-06-23 12:19:53 +02:00 |
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Mitchell Richters
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e1e05eeaa7
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- change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds).
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2020-06-23 12:16:11 +02:00 |
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Christoph Oelckers
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73e436730d
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- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Mitchell Richters
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91cc97ced0
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Change Next/Previous Weapon button handling for Shadow Warrior.
- Makes consistent with Duke 3D, RR and Blood.
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2020-06-22 07:47:58 +02:00 |
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Christoph Oelckers
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1993642ce8
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- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
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e113851a39
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OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
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d6f1c76c9d
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cleanup
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2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
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92c5d73407
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
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6a0e7c14ee
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
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72e7bde578
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- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
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a343ceb5bc
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animatesprites
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
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17a548fc00
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- cleanup
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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56834dee6b
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- 2D animation fix.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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98fad20dd2
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- removed old code.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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19b6064129
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-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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913253bb0c
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next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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42bbc1e6ce
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resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4c00e4cf7c
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- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4664d9f970
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- deleted old version.
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2020-06-22 00:06:52 +02:00 |
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Christoph Oelckers
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16bad04da8
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- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
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ed9b418db7
|
- deleted a bit more unused code.
# Conflicts:
# source/games/duke/src/zz_config.cpp
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2020-06-22 00:06:34 +02:00 |
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Christoph Oelckers
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10976e3865
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- removed unused code.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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f437015350
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e827e7a59b
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- be gone
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2020-06-22 00:05:08 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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Christoph Oelckers
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4dee181405
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- still needed
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2020-06-22 00:00:57 +02:00 |
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Christoph Oelckers
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df545d34eb
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haskeys
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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ed81022d71
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- RRRA weapons work again.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
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- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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fadbe61b9c
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-processinput_d
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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df41875aa6
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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2085167703
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- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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4acc10b99e
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4 more pieces
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2020-06-21 23:46:27 +02:00 |
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