Christoph Oelckers
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872833d6be
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- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
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Mitchell Richters
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7c7eb038d8
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- SW: Remove unused bool DrawScreen from draw screen code.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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c9e33b92cc
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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f776489f06
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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1f7362c158
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7a98e3e45b
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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53b32ea161
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- Leverage walltype 's delta() method in chase cam code.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7f1fb3c024
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- SW: Floatify CameraView() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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61ec3490e8
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- SW: Remove extern'd smoothratio variable.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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8f2d6f0779
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- Floatify smoothratio for render_drawrooms() and `render_camtex().
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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5e410ff738
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- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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b05b98826b
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- Rename some smoothratio variables to indicate that they've been processed.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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acee39ad68
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- Restore a dedicated interpolatedvalue() overload just for angles, which need special treatment.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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0625d4b65f
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- Exhumed: Floatify smoothratio for analyzesprites() .
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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6716d0f2e9
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- Floatify smoothratio for calcChaseCamPos() .
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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e84a0f3245
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- Exhumed: Floatify nQuake[] array.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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953364b96b
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- Rename a smoothratio variable to interpfrac to show that it's not Q16.16.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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a71d0779e5
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- SW: Add helper comment to some yet to be refactored code.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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ee30e770f7
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- Exhumed: Floatify eyelevel .
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2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
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f5dda2909a
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- Remove now-unused interpolation methods from DCoreActor class.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
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f0fe6463a4
|
- fixed duplicate savegame key.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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dea34609cd
|
- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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48c2b5d89a
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- Exhumed: nCameraa -> nCameraang .
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2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
312bc369ef
|
- floatified move_scan's return position
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
|
1a9e255265
|
- the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
|
a739928d29
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- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
|
a8f7b3f6fe
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- Blood: Fix bad angle direction in aiChooseDirection() .
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2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
2b5422cc53
|
- floatified USER::goalAng
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
9df7c55040
|
- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
057d2a565a
|
- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
38bb103cdd
|
- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
1833e7de7e
|
- math cleanup of the rest of track.cpp.
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
ac998da374
|
- floatified SO bobbing
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
92379863f1
|
- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
86c557653b
|
- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
973c9b89a9
|
- floatified sop->z_tgt
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
5d551fcda9
|
- floatified sop->zorig_floor
|
2022-10-15 13:31:58 +02:00 |
|
Christoph Oelckers
|
0794663601
|
- math cleanup of the first third of track.cpp
|
2022-10-15 13:31:58 +02:00 |
|
Christoph Oelckers
|
3bb0ee69a1
|
- initialize SOP angles to 0.
The memset to -1 turns them into NANs.
|
2022-10-15 13:31:58 +02:00 |
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