Christoph Oelckers
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30d4d5ddfe
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- a bit more of sprite.cpp
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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1433253ca9
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- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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b03f3bbc1e
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- function separators again
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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327161de9f
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- floatified SpawnSplashXY
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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2e31e9d97c
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- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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b73809c90c
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- floatified SpawnSwordSparks
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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9486d39360
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- floatiified SW PlaySound
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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50668e45dd
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- had to partially revert the math for panning to integers.
The higher precision causes panning speed differences that are visible.
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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78c6888973
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- eliminated remaining int math in sector.cpp
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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4d8386af39
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- floatified BuildNearTagList
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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dc22b2e0ae
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- smaller changes in sector.cpp
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2022-10-16 10:21:43 +02:00 |
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Christoph Oelckers
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fce5f01f07
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- floatified SINE_WAVE_FLOOR
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2022-10-16 10:21:43 +02:00 |
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Christoph Oelckers
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af6f96caa4
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- floatified SINE_WALL
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2022-10-16 10:21:42 +02:00 |
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Christoph Oelckers
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6de279282e
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- marked integer dragpoint function deprecated.
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2022-10-16 10:19:40 +02:00 |
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Christoph Oelckers
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3bd8a02c3f
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- floatified ROTATOR
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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b53e4b824e
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- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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0e628ed222
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- floatified CollectPortals and its helpers
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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37e859c3b9
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- floatified FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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211ee808eb
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- missed two lines.
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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5cda92b629
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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5b52af9b85
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- renamed base FAFgetzrangepoint function
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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860dde17ca
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- floatified FAFcansee
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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8bedc1193b
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- floatified FAFhitscan
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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2936cb022c
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- migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
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2022-10-16 09:40:12 +02:00 |
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Christoph Oelckers
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2be5ea9f15
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- function separators in 3 files.
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2022-10-16 09:22:28 +02:00 |
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Christoph Oelckers
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735d82e8d3
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- function separators and minor cleanup in ripper*.cpp
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2022-10-16 09:22:27 +02:00 |
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Christoph Oelckers
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a55b7f950e
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- function separators in quake.cpp.
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2022-10-16 09:21:20 +02:00 |
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Christoph Oelckers
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f9f26bbfe2
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
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Christoph Oelckers
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64e906d8fc
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- remaining wrappers in coolg.cpp and jweapon.cpp
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2022-10-15 23:47:33 +02:00 |
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Mitchell Richters
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b81a465336
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- SW: Fix bad setup for following killer actor upon death.
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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d68bd0d11d
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- player.cpp is done
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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3f135cbdfe
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- final function separators
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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856f82c97c
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- last FindDistance call in player.cpp
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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aba453dccf
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- lots of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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d1e29aad36
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- floatified GetOverlapSector and its callers
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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92b7ede649
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- floatified PlayerOnLadder
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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0222c69490
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- clean up DoPlayerWadeSuperJump
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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addda94ee5
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- floatified sop->crush_z
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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da8805ad69
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- another bunch of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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cd4d3ee2d2
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- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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bd4d539f27
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- cleaned up 3 function calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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7b05beeb75
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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79100eeb08
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- 4 angle assignments
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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603a213347
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- 4 updatesector calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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2840303e35
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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22bd451872
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- minor math cleanup
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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3c1e478325
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- function separators
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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5ed2cb67d9
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- handle the remaining velocity assignments in jweapon.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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bd79d544d6
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- UpdateChange
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2022-10-15 18:22:07 +02:00 |
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