Commit graph

4539 commits

Author SHA1 Message Date
Christoph Oelckers
a7d62f944b - wrapped user.oz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
306e751a51 - floatified user.hiz and user.loz 2022-10-09 08:21:54 +02:00
Christoph Oelckers
d117544da8 - wrapped user.hiz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359 - trivial replacements in SW. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077 - trivial replacements in Exhumed. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
9314d4c774 - yet another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
d9397b3b5d - another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc - trivial wrapper replacements in Duke 2022-10-09 08:21:53 +02:00
Christoph Oelckers
4db457f3b0 - stuff in animatesprite.cpp 2022-10-09 08:21:53 +02:00
Christoph Oelckers
91acf93c7d - SW: fixed viewpoint interpolation 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7 - a few set_int_z in Duke/actors.cpp 2022-10-09 08:21:52 +02:00
Christoph Oelckers
93150d9e27 - partial floatification of movetransports_d 2022-10-09 08:21:52 +02:00
Christoph Oelckers
b00c8dbaee - partial floatification of movetransports_r 2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb - partial floatification of furthestcanseepoint. 2022-10-09 08:21:52 +02:00
Christoph Oelckers
df9f444d88 - SW: fixed bad actor parameter in SpawnShell.
cherry pick on master
2022-10-09 08:18:38 +02:00
Christoph Oelckers
0e38d5e52b - SW: fixed sound owner issues with non-follow sounds.
These sounds were given the wrong type now.

cherry pick on master.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
96e6424772 - floatified damage logic in aibeast.StompSeqCallback 2022-10-08 19:28:57 +02:00
Christoph Oelckers
aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4a6f9f316a - one assignment 2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84 - fishy grenade stuff 2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06 - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
Christoph Oelckers
424a58f91b - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
Christoph Oelckers
5df5520754 - one more 2022-10-08 16:11:23 +02:00
Christoph Oelckers
0ee39bfad9 - getangle cleanup 2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547 - handle all constant add_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72 - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3 - half of GetActorHeight 2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4 - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01 - AngleDiff 2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350 - getangle calls 2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206 - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
Christoph Oelckers
f6c7a1c41d - final BuildAnim calls
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488 - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
Christoph Oelckers
4d02cdcce9 - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
Christoph Oelckers
5455ce42c0 -got rid of some simple int_ppos wrappers. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f - fix constants 2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2 - LadderPosition 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1 - removed all quickly doable ppos wrapper calls. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c - map to final names. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812 - ladder stuff 2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07 - sone remaining int_ppos. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8 -more ppos setters. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89 - ppos.Z assignments 2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7 - more int_ppos 2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575 - int_ppos replacements 2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4 - renamed player position variables. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
22dae296c6 - SW: SectorExp floatified 2022-10-06 20:50:45 +02:00
Christoph Oelckers
ed6adc33c4 - floatified SO rotations. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6 - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
9393170408 - new utilities for SO floatification. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697 - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409 - SW: renamed SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
eef7802111 - SW: floatify some set_int_pos calls 2022-10-06 20:50:44 +02:00
Christoph Oelckers
049c6f948d - deleted unused SpawnWallHole function. 2022-10-06 20:50:43 +02:00
Christoph Oelckers
e8d18e42d1 - SW: QueueHole 2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67 - SW: use a DVector3 in SpawnVis 2022-10-06 20:50:43 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
e6f1d92567 - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2 - updatesectorz with DVector3. 2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba - SW’s BulletHitSprite 2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54 - Distance in SW 2022-10-05 18:18:27 +02:00
Christoph Oelckers
84f690654e - hitpos replacements in spawn calls 2022-10-05 18:17:15 +02:00
Christoph Oelckers
5505c362e2 - floatified hitpos 2022-10-05 18:11:59 +02:00
Christoph Oelckers
1f96b4eac6 - Warp wrappers 2022-10-05 18:11:12 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
086c699df0 - use float coords for spawning some SW actors. 2022-10-05 18:01:57 +02:00
Christoph Oelckers
0c8ed75d54 - SW: SpawnActor with float vector 2022-10-05 18:01:21 +02:00
Christoph Oelckers
8f4c418a1b - pos simplifications 2022-10-05 18:00:25 +02:00
Christoph Oelckers
46aa695b54 - add a float version of ActorZOfMiddle. 2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
Christoph Oelckers
360e01a778 another batch of set_int_pos in Exhumed. 2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e - batch of set_int_pos in Exhumed 2022-10-05 17:36:31 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
478e7a6801 - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08 - Use the static constexpr nullAngle everywhere possible. 2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62 - Repair interpolation issues following change of sprite angles from integer to DAngle types. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f - use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
6aaee85875 - leftover binangle uses from the coordinate refactoring. 2022-10-05 00:36:29 +02:00
Christoph Oelckers
02ce593f06 -removed leftover binangles in Blood's animatesprites.cpp 2022-10-05 00:36:28 +02:00
Mitchell Richters
abb8b87be1 - Eliminate last remaining binangle inline utilities. 2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b - Eliminate bvectangbam(). 2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209 - SW: Make better use of some TAngle backend utilities. 2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
d6f405c229 - Blood: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd - Duke: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73 - Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
#	source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
3242b8fd81 - SW: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Mitchell Richters
303e7ddf76 - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
Mitchell Richters
08b10a7320 - Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s). 2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
2533841541 - set_int_ang in SW. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
d55a84d7eb - set_int_ang in Exhumed 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
a860a21bde - use floats in viewInsertTSprite 2022-10-04 18:44:17 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f - fully floatified the crane data. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
ef9534d9fa - deleted unused wrapper method. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
022f22cd10 -replaced tspritetype::set_int_x/y. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613 - handle_se00 cleanup 2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934 - more simple replacements. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
24c845f827 - remove float_pos wrapper. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
b327f7f03a - some simple replacements. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
1ab1852af8 - do not use ovel to store a sound index. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
05d8cee911 - more cleanup. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268 - did some more. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
95bc8a173f - animatesprites clear of player_int_pos. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee - another batch 2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047 - more floatification cleanup. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
8bba3b24b5 - floatification access method cleanup in actors_d.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4 - floatification access method cleanup in actors.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d - position cleanup in actor.cpp (mainly queball and recon) 2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02 - floatified bobpos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf - Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00
Christoph Oelckers
494653a724 - floatified rotation in handle_se00 2022-10-02 20:47:00 +02:00