Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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adb3cb888e
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- manual repeats in Blood.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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2589e7030c
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- more repeats replaced by SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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30112e1289
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- deal with clipdist in nnexts
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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84dfe98f17
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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7cb2545f4b
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- let TranslateSector update the player's angle if not in vanilla mode.
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2022-10-30 16:51:13 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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4af1461ec3
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- got rid of int_clipdist.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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69f27d42aa
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- same for Blood's ClipMove
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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355860f662
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- Blood: Slightly cleaner view bobbing math.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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7eda11fa2c
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- Blood: Move some effect code into viewUpdateShake() along with the other effect code.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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dbdcdb934f
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- Blood: Clamp tangent applied as Z offset in view.
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
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2022-10-25 07:07:15 +02:00 |
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Mitchell Richters
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fc8c0b80aa
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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65a5394cf0
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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10144b0436
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- floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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c0a628dc7f
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- floatified SpawnBulletEject and SpawnShellEject
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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f3bae2b0b8
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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7684b64b28
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- floatified GENDUDEEXTRA::fireDist and all related things.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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47dff8e656
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- added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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e52c311592
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- added a wrapper for VECTORDATA::maxDist
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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f0b9509503
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- deleted integer actFireThing version.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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b30c6137d5
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- used maptoworld in Quake code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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2afea7c477
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- TranslateSector cleanup.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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c6e8f0bcdb
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- merged the TranslateSector wrapper into the main function.
No floatification yet.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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3df5fb112e
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- remove leftover conversion code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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ca96a2b41c
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- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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3c2e4a9c59
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- deleted integer GetActorExtents version
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2022-10-25 07:07:11 +02:00 |
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