Commit graph

8315 commits

Author SHA1 Message Date
terminx
0b1c21d477 Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048
git-svn-id: https://svn.eduke32.com/eduke32@7437 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:27 +02:00
terminx
d48ca24079 This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
37a8c98c2c Replace some individual assignments of structure members with whole structure assignments
git-svn-id: https://svn.eduke32.com/eduke32@7434 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 12:12:41 +02:00
terminx
dba335c7dd Adjust projection matrix depending on SCISDIST
git-svn-id: https://svn.eduke32.com/eduke32@7432 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:09:13 +02:00
terminx
42363fd73a Replace hard-coded literal "777" for player crack_time member with preprocessor define
git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.

These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
3220b1e4f9 Hoist comparison of const variable outside of loop in getzrange()
git-svn-id: https://svn.eduke32.com/eduke32@7427 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
Christoph Oelckers
95c9dba9df - deactivated the no-fog-calculation checks again.
The high level code should have no business deciding that - this must later be done in the backend.
Performance-wise this is really a non-issue so in the end this constitutes an optimization that only creates mess but np gain.
The commit was only cherry-picked for the remaining changes.
2019-09-19 12:04:06 +02:00
terminx
8a6ce26b57 Don't bother with fog calculations for things without hightile replacements
git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx
bafc3b45a2 Fix "findnearactor" family of CON functions
git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
terminx
35efbccfa3 Fix r_polygonmode cvar
git-svn-id: https://svn.eduke32.com/eduke32@7422 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:48:58 +02:00
terminx
bf7ee94a2d Clean up polymost.cpp includes
git-svn-id: https://svn.eduke32.com/eduke32@7421 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 11:48:56 +02:00
Christoph Oelckers
e1e8b835db - make it compile again. 2019-09-19 11:43:11 +02:00
Christoph Oelckers
8f6f979fa5 - do not force the tile shades mode for now without re_adding the removed variable.
Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562 Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.

git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
0168b9ddf2 - fix RedNukem input. 2019-09-19 01:10:07 +02:00
Christoph Oelckers
412f3a0b32 - proper npot checks for RedNukem's sky calculations. 2019-09-19 00:37:12 +02:00
Christoph Oelckers
588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00
Christoph Oelckers
51dc82b6a6 - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
Christoph Oelckers
3a90d21661 - consolidated the redundant texture coordinates.
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers
30dac6be74 - deleted the tilepacker. 2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5 - stuff 2019-09-17 20:57:45 +02:00
Christoph Oelckers
a49fe10a61 - we do not need WII and iOS. 2019-09-17 20:30:06 +02:00
Christoph Oelckers
4df159378b - more uselessness eliminated 2019-09-17 20:28:28 +02:00
Christoph Oelckers
13832eebc2 - removed assembly files. 2019-09-17 20:22:12 +02:00
Christoph Oelckers
1ad3b39e70 - removed the editor code. 2019-09-17 20:19:11 +02:00
Christoph Oelckers
d63cf04e06 - removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a - hooked up the texture management.
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181 - work on backend 2019-09-16 23:28:26 +02:00
Christoph Oelckers
9edf6be10d - texture sampler class added, not used yet. 2019-09-16 22:56:48 +02:00
Christoph Oelckers
cb2e2cc222 - count correctly. 2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159 - some missed parts. 2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69 - added a centralized drawer and converted the main geometry drawer to use it. 2019-09-16 19:35:04 +02:00
Christoph Oelckers
2a20eb9287 - deleted vertex buffer drawing and used immediate mode instead.
This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers
20ab1289fd - deletion of unused code. 2019-09-16 18:10:28 +02:00
Christoph Oelckers
d2e34ef18e - this time the texture upload is working. 2019-09-16 18:00:19 +02:00
Christoph Oelckers
b7816e2dfb - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
Christoph Oelckers
a85f9f4848 - this is good enough. 2019-09-13 22:27:20 +02:00
Christoph Oelckers
524f6cf5e5 - crap 2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5 - this is the state I want to build. 2019-09-13 21:43:05 +02:00
terminx
21217585c9 Fix crash when starting E2L1
git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4 Fix stupid typo in hardcoded Duke3D actor
git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562 Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
4506b8490f Minor cleanup of some Polymost shader program support functions
git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx
ff8e54432b "This adds masked texture rendering support for slopes in classic renderer"
git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00
terminx
7ccbd22013 Move some clipping related stuff out of engine.cpp and into clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx
95fa4e04f9 Allow lowering fov to 60 from the console
git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00