mirror of
https://github.com/DrBeef/Raze.git
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- this is good enough.
This commit is contained in:
parent
524f6cf5e5
commit
a85f9f4848
1 changed files with 462 additions and 44 deletions
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@ -571,6 +571,25 @@ static void Polymost_DetermineTextureFormatSupport(void);
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// reset vertex pointers to polymost default
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void polymost_resetVertexPointers()
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{
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glBindBuffer(GL_ARRAY_BUFFER, drawpolyVertsID);
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glVertexPointer(3, GL_FLOAT, 5*sizeof(float), 0);
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glTexCoordPointer(2, GL_FLOAT, 5*sizeof(float), (GLvoid*) (3*sizeof(float)));
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#ifdef USE_GLEXT
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if (r_detailmapping)
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{
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glClientActiveTexture(GL_TEXTURE3);
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glTexCoordPointer(2, GL_FLOAT, 5*sizeof(float), (GLvoid*) (3*sizeof(float)));
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}
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if (r_glowmapping)
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{
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glClientActiveTexture(GL_TEXTURE4);
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glTexCoordPointer(2, GL_FLOAT, 5*sizeof(float), (GLvoid*) (3*sizeof(float)));
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}
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glClientActiveTexture(GL_TEXTURE0);
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#endif
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polymost_resetProgram();
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}
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@ -900,11 +919,14 @@ void polymost_glinit()
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glBindBuffer(GL_ARRAY_BUFFER, drawpolyVertsID);
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if (persistentStreamBuffer)
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{
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// reset the sync objects, as old ones we had from any last GL context are gone now
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Bmemset(drawpolyVertsSync, 0, sizeof(drawpolyVertsSync));
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GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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// we want to triple-buffer to avoid having to wait for the buffer to become available again,
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// so triple the buffer size we expect to use
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glBufferStorage(GL_ARRAY_BUFFER, drawpolyVertsBufferLength*sizeof(float)*5, NULL, flags);
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drawpolyVerts = (float*) glMapBufferRange(GL_ARRAY_BUFFER, 0, drawpolyVertsBufferLength*sizeof(float)*5, flags);
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glBufferStorage(GL_ARRAY_BUFFER, 3*drawpolyVertsBufferLength*sizeof(float)*5, NULL, flags);
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drawpolyVerts = (float*) glMapBufferRange(GL_ARRAY_BUFFER, 0, 3*drawpolyVertsBufferLength*sizeof(float)*5, flags);
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}
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else
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{
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@ -939,7 +961,7 @@ void polymost_glinit()
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}
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for (uint32_t i = 0; i < numTilesheets; ++i)
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{
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GetTextureHandle(tilesheetTexIDs+i);
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glGenTextures(1, tilesheetTexIDs+i);
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glBindTexture(GL_TEXTURE_2D, tilesheetTexIDs[i]);
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uploadtextureindexed(true, {0, 0}, maxTexDimensions, (intptr_t) NULL);
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}
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@ -1073,8 +1095,8 @@ void polymost_glinit()
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;\n\
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gl_TexCoord[0] = mix(gl_TexCoord[0].xyzw, gl_TexCoord[0].yxzw, u_usePalette);\n\
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\n\
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gl_TexCoord[3] = gl_TextureMatrix[3] * gl_MultiTexCoord0;\n\
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gl_TexCoord[4] = gl_TextureMatrix[4] * gl_MultiTexCoord0;\n\
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gl_TexCoord[3] = gl_TextureMatrix[3] * gl_MultiTexCoord3;\n\
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gl_TexCoord[4] = gl_TextureMatrix[4] * gl_MultiTexCoord4;\n\
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\n\
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gl_FogFragCoord = abs(eyeCoordPosition.z);\n\
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//gl_FogFragCoord = clamp((gl_Fog.end-abs(eyeCoordPosition.z))*gl_Fog.scale, c_zero, c_one);\n\
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@ -1664,25 +1686,140 @@ static void Polymost_SendTexToDriver(int32_t const doalloc,
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void uploadtexture(int32_t doalloc, vec2_t siz, int32_t texfmt,
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coltype *pic, vec2_t tsiz, int32_t dameth)
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{
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int32_t intexfmt = GL_RGBA8;
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#ifdef TIMING
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cycle_t clock;
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const int artimmunity = !!(dameth & DAMETH_ARTIMMUNITY);
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const int hi = !!(dameth & DAMETH_HI);
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const int nodownsize = !!(dameth & DAMETH_NODOWNSIZE) || artimmunity;
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const int nomiptransfix = !!(dameth & DAMETH_NOFIX);
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const int texcompress_ok = !(dameth & DAMETH_NOTEXCOMPRESS) && (glusetexcompr == 2 || (glusetexcompr && !artimmunity));
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clock.Reset();
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clock.Clock();
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#endif
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Polymost_SendTexToDriver(doalloc, siz, texfmt, pic,
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intexfmt,
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0);
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#if !defined EDUKE32_GLES
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int32_t intexfmt;
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if (texcompress_ok && glinfo.texcompr)
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intexfmt = GL_COMPRESSED_RGBA;
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else
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intexfmt = GL_RGBA8;
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#else
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const int hasalpha = !!(dameth & (DAMETH_HASALPHA|DAMETH_ONEBITALPHA));
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const int onebitalpha = !!(dameth & DAMETH_ONEBITALPHA);
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#ifdef TIMING
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clock.Unclock();
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static int ttt;
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OSD_Printf("%d: texture upload %d x %d took %2.3f ms\n", ttt++, siz.x, siz.y, clock.TimeMS());
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int32_t const intexfmt = hasalpha ? (onebitalpha ? texfmt_rgb_mask : texfmt_rgba) : texfmt_rgb;
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int32_t const comprtexfmt = hasalpha ? (onebitalpha ? comprtexfmt_rgb_mask : comprtexfmt_rgba) : comprtexfmt_rgb;
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#endif
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return;
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dameth &= ~DAMETH_UPLOADTEXTURE_MASK;
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if (gltexmaxsize <= 0)
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{
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GLint i = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &i);
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if (!i) gltexmaxsize = 6; // 2^6 = 64 == default GL max texture size
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else
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{
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gltexmaxsize = 0;
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for (; i>1; i>>=1) gltexmaxsize++;
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#ifdef EDUKE32_GLES
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while ((1<<(gltexmaxsize-1)) > xdim)
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gltexmaxsize--;
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#endif
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}
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}
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gltexmiplevel = max(0, min(gltexmaxsize-1, gltexmiplevel));
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int miplevel = gltexmiplevel;
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while ((siz.x >> miplevel) > (1 << gltexmaxsize) || (siz.y >> miplevel) > (1 << gltexmaxsize))
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miplevel++;
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if (hi && !nodownsize && r_downsize > miplevel)
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miplevel = r_downsize;
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// don't use mipmaps if mipmapping is disabled
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//POGO: until the texcacheheader can be updated, generate the mipmaps texcache expects if it's enabled
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if (!glusetexcache &&
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(glfiltermodes[gltexfiltermode].min == GL_NEAREST ||
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glfiltermodes[gltexfiltermode].min == GL_LINEAR))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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}
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if (!miplevel)
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Polymost_SendTexToDriver(doalloc, siz, texfmt, pic,
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intexfmt,
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#if defined EDUKE32_GLES
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comprtexfmt,
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texcompress_ok,
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#endif
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0);
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// don't generate mipmaps if we're not going to use them
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if (!glusetexcache &&
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(glfiltermodes[gltexfiltermode].min == GL_NEAREST ||
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glfiltermodes[gltexfiltermode].min == GL_LINEAR))
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{
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return;
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}
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vec2_t siz2 = siz;
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for (bssize_t j=1; (siz2.x > 1) || (siz2.y > 1); j++)
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{
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vec2_t const siz3 = { max(1, siz2.x >> 1), max(1, siz2.y >> 1) }; // this came from the GL_ARB_texture_non_power_of_two spec
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//x3 = ((x2+1)>>1); y3 = ((y2+1)>>1);
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for (bssize_t y=0; y<siz3.y; y++)
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{
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coltype *wpptr = &pic[y*siz3.x];
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coltype const *rpptr = &pic[(y<<1)*siz2.x];
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for (bssize_t x=0; x<siz3.x; x++,wpptr++,rpptr+=2)
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{
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int32_t r=0, g=0, b=0, a=0, k=0;
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if (rpptr[0].a) { r += rpptr[0].r; g += rpptr[0].g; b += rpptr[0].b; a += rpptr[0].a; k++; }
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if ((x+x+1 < siz2.x) && (rpptr[1].a)) { r += rpptr[1].r; g += rpptr[1].g; b += rpptr[1].b; a += rpptr[1].a; k++; }
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if (y+y+1 < siz2.y)
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{
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if ((rpptr[siz2.x].a)) { r += rpptr[siz2.x ].r; g += rpptr[siz2.x ].g; b += rpptr[siz2.x ].b; a += rpptr[siz2.x ].a; k++; }
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if ((x+x+1 < siz2.x) && (rpptr[siz2.x+1].a)) { r += rpptr[siz2.x+1].r; g += rpptr[siz2.x+1].g; b += rpptr[siz2.x+1].b; a += rpptr[siz2.x+1].a; k++; }
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}
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switch (k)
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{
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case 0:
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case 1:
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wpptr->r = r; wpptr->g = g; wpptr->b = b; wpptr->a = a; break;
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case 2:
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wpptr->r = ((r+1)>>1); wpptr->g = ((g+1)>>1); wpptr->b = ((b+1)>>1); wpptr->a = ((a+1)>>1); break;
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case 3:
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wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); wpptr->a = ((a*85+128)>>8); break;
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case 4:
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wpptr->r = ((r+2)>>2); wpptr->g = ((g+2)>>2); wpptr->b = ((b+2)>>2); wpptr->a = ((a+2)>>2); break;
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default:
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EDUKE32_UNREACHABLE_SECTION(break);
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}
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//if (wpptr->a) wpptr->a = 255;
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}
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}
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if (!nomiptransfix)
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{
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vec2_t const tsizzle = { (tsiz.x + (1 << j)-1) >> j, (tsiz.y + (1 << j)-1) >> j };
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fixtransparency(pic, tsizzle, siz3, dameth);
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}
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if (j >= miplevel)
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Polymost_SendTexToDriver(doalloc, siz3, texfmt, pic,
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intexfmt,
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#if defined EDUKE32_GLES
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comprtexfmt,
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texcompress_ok,
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#endif
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j - miplevel);
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siz2 = siz3;
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}
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}
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void uploadtextureindexed(int32_t doalloc, vec2_t offset, vec2_t siz, intptr_t tile)
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@ -2472,6 +2609,9 @@ void polymost_setupdetailtexture(const int32_t texunits, const int32_t tex)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glClientActiveTexture(texunits);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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void polymost_setupglowtexture(const int32_t texunits, const int32_t tex)
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@ -2483,6 +2623,9 @@ void polymost_setupglowtexture(const int32_t texunits, const int32_t tex)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glClientActiveTexture(texunits);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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@ -2506,6 +2649,171 @@ static inline pthtyp *our_texcache_fetch(int32_t dameth)
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return texcache_fetch(globalpicnum, globalpal, getpalookup((r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) ? globvis>>3 : 0, globalshade), dameth);
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}
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static void polymost2_drawVBO(GLenum mode,
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int32_t vertexBufferID,
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int32_t indexBufferID,
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const int32_t numElements,
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float projectionMatrix[4*4],
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float modelViewMatrix[4*4],
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int32_t dameth,
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float texScale[2],
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float texOffset[2],
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char cullFaces)
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{
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if (dameth == DAMETH_BACKFACECULL ||
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#ifdef YAX_ENABLE
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g_nodraw ||
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#endif
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(uint32_t)globalpicnum >= MAXTILES)
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{
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return;
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if (cullFaces)
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{
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glEnable(GL_CULL_FACE);
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}
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//POGOTODO: this is temporary, the permanent fix is to not allow the transform to affect the windings in the first place in polymost2_drawSprite()
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if (cullFaces == 1)
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{
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glCullFace(GL_BACK);
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}
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else
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{
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glCullFace(GL_FRONT);
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}
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//POGOTODO: in the future, state changes like binding these buffers can be batched. For now, just switch on every VBO rendered
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glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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if (palookup[globalpal] == NULL)
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{
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globalpal = 0;
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}
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//Load texture (globalpicnum)
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setgotpic(globalpicnum);
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if (!waloff[globalpicnum])
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{
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tileLoad(globalpicnum);
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}
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pthtyp *pth = our_texcache_fetch(dameth | (r_useindexedcolortextures ? PTH_INDEXED : 0));
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if (!pth)
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{
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if (editstatus)
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{
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Bsprintf(ptempbuf, "pth==NULL! (bad pal?) pic=%d pal=%d", globalpicnum, globalpal);
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polymost_printext256(8,8, editorcolors[15],editorcolors[5], ptempbuf, 0);
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}
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return;
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}
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glActiveTexture(GL_TEXTURE1);
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//POGO: temporarily swapped out blankTextureID for 0 (as the blank texture has been moved into the dynamic tilesheets)
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glBindTexture(GL_TEXTURE_2D, (pth && pth->flags & PTH_HASFULLBRIGHT && r_fullbrights) ? pth->ofb->glpic : 0);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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glActiveTexture(GL_TEXTURE0);
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polymost_bindPth(pth);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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//POGOTODO: handle tinting & shading completely with fragment shader
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//POGOTODO: handle fullbright & glow completely with fragment shader
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//POGOTODO: glAlphaFunc is deprecated, move this into the fragment shader
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float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f):
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(pth && pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;
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glAlphaFunc(GL_GREATER, al);
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//POGOTODO: batch this, only apply it to sprites that actually need blending
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glEnable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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handle_blend((dameth & DAMETH_MASKPROPS) > DAMETH_MASK, drawpoly_blend, (dameth & DAMETH_MASKPROPS) == DAMETH_TRANS2);
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useShaderProgram(polymost2BasicShaderProgramID);
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//POGOTODO: batch uniform binding
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float tint[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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polytint_t const & polytint = hictinting[globalpal];
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//POGOTODO: full bright pass uses its own globalshade...
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tint[0] = (1.f-(polytint.sr*(1.f/255.f)))*getshadefactor(globalshade)+(polytint.sr*(1.f/255.f));
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tint[1] = (1.f-(polytint.sg*(1.f/255.f)))*getshadefactor(globalshade)+(polytint.sg*(1.f/255.f));
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tint[2] = (1.f-(polytint.sb*(1.f/255.f)))*getshadefactor(globalshade)+(polytint.sb*(1.f/255.f));
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// spriteext full alpha control
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float alpha = float_trans(dameth & DAMETH_MASKPROPS, drawpoly_blend) * (1.f - drawpoly_alpha);
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if (pth)
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{
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// tinting
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polytintflags_t const tintflags = hictinting[globalpal].f;
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if (!(tintflags & HICTINT_PRECOMPUTED))
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{
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if (pth->flags & PTH_HIGHTILE)
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{
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if (pth->palnum != globalpal || (pth->effects & HICTINT_IN_MEMORY) || (tintflags & HICTINT_APPLYOVERALTPAL))
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hictinting_apply(tint, globalpal);
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}
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else if (tintflags & (HICTINT_USEONART|HICTINT_ALWAYSUSEART))
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hictinting_apply(tint, globalpal);
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}
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// global tinting
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if ((pth->flags & PTH_HIGHTILE) && have_basepal_tint())
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hictinting_apply(tint, MAXPALOOKUPS-1);
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}
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glUniformMatrix4fv(projMatrixLoc, 1, false, projectionMatrix);
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glUniformMatrix4fv(mvMatrixLoc, 1, false, modelViewMatrix);
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glUniform1i(texSamplerLoc, 0);
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glUniform1i(fullBrightSamplerLoc, 1);
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glUniform2fv(texOffsetLoc, 1, texOffset);
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glUniform2fv(texScaleLoc, 1, texScale);
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glUniform4fv(tintLoc, 1, tint);
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glUniform1f(alphaLoc, alpha);
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const float fogRange[2] = {fogresult, fogresult2};
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glUniform2fv(fogRangeLoc, 1, fogRange);
|
||||
glUniform4fv(fogColorLoc, 1, (GLfloat*) &fogcol);
|
||||
|
||||
if (indexBufferID == 0)
|
||||
{
|
||||
glDrawArrays(mode,
|
||||
0,
|
||||
numElements);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(mode,
|
||||
numElements,
|
||||
GL_UNSIGNED_SHORT,
|
||||
0);
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
|
||||
//POGOTODO: again, these state changes should be batched in the future, rather than on each VBO rendered
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
//polymost_resetVertexPointers();
|
||||
}
|
||||
|
||||
static void polymost_updatePalette()
|
||||
{
|
||||
|
@ -2525,6 +2833,54 @@ static void polymost_updatePalette()
|
|||
}
|
||||
}
|
||||
|
||||
static void polymost_lockSubBuffer(uint32_t subBufferIndex)
|
||||
{
|
||||
if (drawpolyVertsSync[subBufferIndex])
|
||||
{
|
||||
glDeleteSync(drawpolyVertsSync[subBufferIndex]);
|
||||
}
|
||||
|
||||
drawpolyVertsSync[subBufferIndex] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
static void polymost_waitForSubBuffer(uint32_t subBufferIndex)
|
||||
{
|
||||
if (drawpolyVertsSync[subBufferIndex])
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// we only need to flush if there's a possibility that drawpolyVertsBufferLength is
|
||||
// so small that we can eat through 3 times the buffer size in a single frame
|
||||
GLenum waitResult = glClientWaitSync(drawpolyVertsSync[subBufferIndex], GL_SYNC_FLUSH_COMMANDS_BIT, 500000);
|
||||
if (waitResult == GL_ALREADY_SIGNALED ||
|
||||
waitResult == GL_CONDITION_SATISFIED)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (waitResult == GL_WAIT_FAILED)
|
||||
{
|
||||
OSD_Printf("polymost_waitForSubBuffer: Wait failed! Error 0x%X. Disabling r_persistentStreamBuffer.\n", glGetError());
|
||||
r_persistentStreamBuffer = 0;
|
||||
videoResetMode();
|
||||
if (videoSetGameMode(fullscreen,xres,yres,bpp,upscalefactor))
|
||||
{
|
||||
OSD_Printf("polymost_waitForSubBuffer: Video reset failed. Please ensure r_persistentStreamBuffer = 0 and try restarting the game.\n");
|
||||
Bexit(1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static char loggedLongWait = false;
|
||||
if (waitResult == GL_TIMEOUT_EXPIRED &&
|
||||
!loggedLongWait)
|
||||
{
|
||||
OSD_Printf("polymost_waitForSubBuffer(): Had to wait for the drawpoly buffer to become available. For performance, try increasing buffer size with r_drawpolyVertsBufferLength.\n");
|
||||
loggedLongWait = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void polymost_updaterotmat(void)
|
||||
{
|
||||
if (currentShaderProgramID == polymost1CurrentShaderProgramID)
|
||||
|
@ -2979,8 +3335,27 @@ do
|
|||
|
||||
if (nn < 3) continue;
|
||||
|
||||
if (nn+drawpolyVertsOffset > (drawpolyVertsSubBufferIndex+1)*drawpolyVertsBufferLength)
|
||||
{
|
||||
if (persistentStreamBuffer)
|
||||
{
|
||||
// lock this sub buffer
|
||||
polymost_lockSubBuffer(drawpolyVertsSubBufferIndex);
|
||||
drawpolyVertsSubBufferIndex = (drawpolyVertsSubBufferIndex+1)%3;
|
||||
drawpolyVertsOffset = drawpolyVertsSubBufferIndex*drawpolyVertsBufferLength;
|
||||
// wait for the next sub buffer to become available before writing to it
|
||||
// our buffer size should be long enough that no waiting is ever necessary
|
||||
polymost_waitForSubBuffer(drawpolyVertsSubBufferIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*5*drawpolyVertsBufferLength, NULL, GL_STREAM_DRAW);
|
||||
drawpolyVertsOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
vec2f_t const invtsiz2 = { 1.f / tsiz2.x, 1.f / tsiz2.y };
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0;
|
||||
for (i = 0; i<nn; ++i)
|
||||
{
|
||||
vec2f_t const o = { uu[i], vv[i] };
|
||||
|
@ -2989,45 +3364,88 @@ do
|
|||
o.x * ngx.v + o.y * ngy.v + ngo.v };
|
||||
float const r = 1.f/p.d;
|
||||
|
||||
//update texcoords
|
||||
glTexCoord2f(
|
||||
(p.u * r - du0 + uoffs) * invtsiz2.x,
|
||||
p.v * r * invtsiz2.y);
|
||||
|
||||
//update verts
|
||||
glVertex3f(
|
||||
(o.x - ghalfx) * r * grhalfxdown10x,
|
||||
(ghoriz - o.y) * r * grhalfxdown10,
|
||||
r * (1.f / 1024.f));
|
||||
drawpolyVerts[(off+i)*5] = (o.x - ghalfx) * r * grhalfxdown10x;
|
||||
drawpolyVerts[(off+i)*5+1] = (ghoriz - o.y) * r * grhalfxdown10;
|
||||
drawpolyVerts[(off+i)*5+2] = r * (1.f / 1024.f);
|
||||
|
||||
//update texcoords
|
||||
drawpolyVerts[(off+i)*5+3] = (p.u * r - du0 + uoffs) * invtsiz2.x;
|
||||
drawpolyVerts[(off+i)*5+4] = p.v * r * invtsiz2.y;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
if (!persistentStreamBuffer)
|
||||
{
|
||||
glBufferSubData(GL_ARRAY_BUFFER, drawpolyVertsOffset*sizeof(float)*5, nn*sizeof(float)*5, drawpolyVerts);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLE_FAN, drawpolyVertsOffset, nn);
|
||||
drawpolyVertsOffset += nn;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npoints+drawpolyVertsOffset > (drawpolyVertsSubBufferIndex+1)*drawpolyVertsBufferLength)
|
||||
{
|
||||
if (persistentStreamBuffer)
|
||||
{
|
||||
// lock this sub buffer
|
||||
polymost_lockSubBuffer(drawpolyVertsSubBufferIndex);
|
||||
drawpolyVertsSubBufferIndex = (drawpolyVertsSubBufferIndex+1)%3;
|
||||
drawpolyVertsOffset = drawpolyVertsSubBufferIndex*drawpolyVertsBufferLength;
|
||||
// wait for the next sub buffer to become available before writing to it
|
||||
// our buffer size should be long enough that no waiting is ever necessary
|
||||
polymost_waitForSubBuffer(drawpolyVertsSubBufferIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*5*drawpolyVertsBufferLength, NULL, GL_STREAM_DRAW);
|
||||
drawpolyVertsOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
vec2f_t const scale = { 1.f / tsiz2.x * hacksc.x, 1.f / tsiz2.y * hacksc.y };
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
for (bssize_t i = 0; i < npoints; ++i)
|
||||
uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0;
|
||||
for (bssize_t i = 0; i < npoints; ++i)
|
||||
{
|
||||
float const r = 1.f / dd[i];
|
||||
|
||||
//update texcoords
|
||||
glTexCoord2f(
|
||||
uu[i] * r * scale.x,
|
||||
vv[i] * r * scale.y);
|
||||
|
||||
//update verts
|
||||
glVertex3f(
|
||||
(px[i] - ghalfx) * r * grhalfxdown10x,
|
||||
(ghoriz - py[i]) * r * grhalfxdown10,
|
||||
r * (1.f / 1024.f));
|
||||
drawpolyVerts[(off+i)*5] = (px[i] - ghalfx) * r * grhalfxdown10x;
|
||||
drawpolyVerts[(off+i)*5+1] = (ghoriz - py[i]) * r * grhalfxdown10;
|
||||
drawpolyVerts[(off+i)*5+2] = r * (1.f / 1024.f);
|
||||
|
||||
//update texcoords
|
||||
drawpolyVerts[(off+i)*5+3] = uu[i] * r * scale.x;
|
||||
drawpolyVerts[(off+i)*5+4] = vv[i] * r * scale.y;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (!persistentStreamBuffer)
|
||||
{
|
||||
glBufferSubData(GL_ARRAY_BUFFER, drawpolyVertsOffset*sizeof(float)*5, npoints*sizeof(float)*5, drawpolyVerts);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLE_FAN, drawpolyVertsOffset, npoints);
|
||||
drawpolyVertsOffset += npoints;
|
||||
}
|
||||
|
||||
#ifdef USE_GLEXT
|
||||
if (videoGetRenderMode() != REND_POLYMOST)
|
||||
{
|
||||
while (texunits > GL_TEXTURE0)
|
||||
{
|
||||
glActiveTexture(texunits);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glClientActiveTexture(texunits);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
--texunits;
|
||||
}
|
||||
}
|
||||
|
||||
polymost_useDetailMapping(false);
|
||||
polymost_useGlowMapping(false);
|
||||
|
|
Loading…
Reference in a new issue