Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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e867c4603f
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- Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
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2022-11-14 18:48:31 +01:00 |
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Christoph Oelckers
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5fea500f92
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- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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c32a695384
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- DukeActor scriptification framework.
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2022-11-13 08:55:20 +01:00 |
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Christoph Oelckers
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ac4be79e96
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |
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Christoph Oelckers
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0f57685f48
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- updatesector interface cleanup.
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2022-10-30 16:51:41 +01:00 |
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Christoph Oelckers
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09df4da241
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- fixed scaling issue with Duke's green slimer.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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0c87bcb91b
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Mitchell Richters
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65acafc2bd
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- Duke: Move new blood spat code into function for use in RR code as well.
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2022-10-30 16:51:39 +01:00 |
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Mitchell Richters
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f149410750
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- Duke: New setup for blood splatters against walls, taking full account of the float precision.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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38f7935ee9
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- repeats in actors_d.cpp and actors_r.cpp
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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44f0a6ae67
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- handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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e749a0e9a4
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- a bunch of repeats in actor_d.cpp
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2022-10-30 16:51:25 +01:00 |
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Mitchell Richters
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b3943a0c04
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- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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730c0ef66d
|
- lots of repeats in RR's spawn code.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
|
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
|
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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600c2a0243
|
- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
|
- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
|
92798b5a07
|
- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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22a9f89b64
|
- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
|
9342b7b1a4
|
- Duke/RR: fixed move_player smart action.
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2022-10-24 22:09:34 +02:00 |
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Mitchell Richters
|
95cd74bdc0
|
- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
|
0fdc91904d
|
- replaced getposfromactor
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
|
05117f9f5d
|
- first part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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