Christoph Oelckers
|
6c2600df51
|
- cleanup of the main input code.
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
|
2020-07-18 00:34:20 +02:00 |
|
Christoph Oelckers
|
1d685d24e9
|
- fixed handling of BitsToSend.
|
2020-07-17 22:19:22 +02:00 |
|
Christoph Oelckers
|
7bc2befc84
|
- consolidated the finalizing parts of the input code and fully merged most of the bike/boat handlers.
Turned out that the only major difference was already split off into subfunctions.
|
2020-07-17 22:09:01 +02:00 |
|
Christoph Oelckers
|
d1b4c34ff9
|
- re-added the hud_input call that somehow got lost.
|
2020-07-17 21:09:07 +02:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
01d3ca870d
|
- more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
|
2020-07-17 11:46:23 +02:00 |
|
Christoph Oelckers
|
dc9c8a0e60
|
- consolidation of pitch code for aim mode 0.
|
2020-07-17 00:32:26 +02:00 |
|
Christoph Oelckers
|
7ba4e4de97
|
- weapon selection offloaded and cleaned up.
|
2020-07-16 23:32:00 +02:00 |
|
Christoph Oelckers
|
43c4c5eb5e
|
- consolidated some parts common to the 3 input routines.
|
2020-07-16 22:49:26 +02:00 |
|
Christoph Oelckers
|
ff9e2c3f5e
|
- same procedure for the motorcycle - and again roughly 10% of the input code down.
|
2020-07-16 19:16:56 +02:00 |
|
Christoph Oelckers
|
fca4bdcafb
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
|
2020-07-16 18:58:31 +02:00 |
|
Christoph Oelckers
|
38751d19ac
|
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
|
2020-07-16 17:59:25 +02:00 |
|
Christoph Oelckers
|
2888f29e32
|
- reenable the logos.
|
2020-07-16 15:18:27 +02:00 |
|
Christoph Oelckers
|
f530732c46
|
- adjustments for input
|
2020-07-16 15:03:09 +02:00 |
|
Christoph Oelckers
|
55feadd11c
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
|
Christoph Oelckers
|
a066c5bc4b
|
- make everything compile again.
|
2020-07-16 00:27:09 +02:00 |
|
Christoph Oelckers
|
39a6ab6f0e
|
- input update - safety commit
|
2020-07-15 23:44:07 +02:00 |
|
Christoph Oelckers
|
d139720607
|
- cleaned up the setup code and consolidated everything in a separate file.
|
2020-07-15 21:11:23 +02:00 |
|
Christoph Oelckers
|
ea6c74d0e6
|
- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
|
2020-07-15 19:48:04 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Christoph Oelckers
|
381e15a9b2
|
- renamed playerdata_t::input back to sync and made it a static array again.
|
2020-07-15 13:10:18 +02:00 |
|
Christoph Oelckers
|
a9f152c1fe
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
|
2020-07-15 12:34:42 +02:00 |
|
Christoph Oelckers
|
866be28da0
|
- clear the input state when starting a new map or loading a savegame.
|
2020-07-15 09:21:47 +02:00 |
|
Christoph Oelckers
|
99161e2e4a
|
- made ps an array of player_struct like it originally was.
|
2020-07-15 00:26:58 +02:00 |
|
Christoph Oelckers
|
2fd2ad2212
|
- sky code cleanup and transitioning of Duke's.
|
2020-07-15 00:06:19 +02:00 |
|
Christoph Oelckers
|
4598cf13d7
|
- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
|
2020-07-14 21:42:46 +02:00 |
|
Christoph Oelckers
|
d5689d3926
|
- removed net.h as well.
|
2020-07-14 21:31:15 +02:00 |
|
Christoph Oelckers
|
1e9679aceb
|
- removed faketimerhandler and the last static remains of EDuke's netcode.
|
2020-07-14 21:15:37 +02:00 |
|
Christoph Oelckers
|
424716bb88
|
- say goodbye to libdivide!
|
2020-07-14 20:21:16 +02:00 |
|
Christoph Oelckers
|
fedeec73c7
|
- cleaned out some unused parts of engine.cpp
|
2020-07-14 17:35:19 +02:00 |
|
Christoph Oelckers
|
aa01adb2f1
|
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
|
2020-07-14 14:00:27 +02:00 |
|
Christoph Oelckers
|
2e05ff532b
|
- got rid of the struct trackers.
They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
|
2020-07-14 13:51:03 +02:00 |
|
Christoph Oelckers
|
a24034e087
|
- removed some demo code from savegame.cpp.
|
2020-07-07 23:07:03 +02:00 |
|
Christoph Oelckers
|
319e2e2745
|
- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
|
Christoph Oelckers
|
ecddd8687c
|
- newgame is clean now.
|
2020-07-07 22:41:31 +02:00 |
|
Christoph Oelckers
|
63eaec916b
|
- fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
|
2020-07-07 21:38:20 +02:00 |
|
Christoph Oelckers
|
01fce31f43
|
- everything compiles again.
Still needs testing.
|
2020-07-07 20:27:21 +02:00 |
|
Christoph Oelckers
|
915b566612
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
|
Christoph Oelckers
|
6b86d7606f
|
- safety commit - does not compile!
|
2020-07-07 13:19:09 +02:00 |
|
Christoph Oelckers
|
dd45749650
|
- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
|
2020-07-07 10:17:02 +02:00 |
|
Christoph Oelckers
|
7f3c0ef16c
|
- safety commit
|
2020-07-07 09:39:33 +02:00 |
|
Christoph Oelckers
|
34874d1a21
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
|
Christoph Oelckers
|
b6f410923e
|
- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
|
2020-07-07 00:16:54 +02:00 |
|
Christoph Oelckers
|
43ff87f47f
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
|
Christoph Oelckers
|
dca7e158bb
|
- "po" reverted
|
2020-07-06 23:33:33 +02:00 |
|
Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
|
Christoph Oelckers
|
642ae03d90
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
|
Christoph Oelckers
|
631398a35a
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
|
Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|