Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f378c481b3
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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8a4601ef8d
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- Exhumed: Tidy up nCameraa .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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91c0ff814f
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- Exhumed: Tidy up nCamerapan .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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7cbe3564ce
|
- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
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2022-10-15 12:40:36 +02:00 |
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Mitchell Richters
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36ed1ac1de
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- Exhumed: Convert draw code to floating point.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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056bb9b0cd
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- Floatify chase cam code, providing an inline interface for legacy setup.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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5685af33d8
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- Exhumed: Remove zbob from draw code, it's not used at all.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
|
- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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db5db7d9b3
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- Turn DVector2 rotatepoint() into an inline using the vector's methods.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
|
- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
48c36bd4a2
|
- SW ladder climbing
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
45690a0e23
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- cleanup of the DrawLine interface,
|
2022-10-15 12:10:46 +02:00 |
|
Christoph Oelckers
|
1dcb03e530
|
- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
712d28ff40
|
- clean out some stuff
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
b84158ecec
|
- Exhumed snake stuff
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2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
486ef8bfc5
|
- floatify VelFromAngle
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2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
b462c3d998
|
- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
6eb18eb3f6
|
- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
96297c95aa
|
vel assignment with fixed point constants
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
010fedd049
|
- 10 more AdjustVelocity calls.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
39109de22f
|
- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
b5c679f228
|
- got a few more
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2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
4af3f6e731
|
- comparison with zero replacements
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
ac84e3f045
|
- some simple replacements
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2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
18cc450889
|
- more easy to replace vel assignments
|
2022-10-15 11:35:36 +02:00 |
|
Christoph Oelckers
|
5cde04fee7
|
- cleaned up assignments of random values to vel
|
2022-10-15 10:33:03 +02:00 |
|
Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
b924569755
|
- started removing trivial vel wrappers
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
64e8a369ec
|
- floatified velocity storage
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2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
f2d89b7609
|
- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
92532bb007
|
- eliminated actFloorBounceVector wrapper
|
2022-10-15 10:14:54 +02:00 |
|
Christoph Oelckers
|
9f235b56f3
|
- rewrote actFloorBounceVector to avoid reference parameters
|
2022-10-14 23:55:32 +02:00 |
|
Christoph Oelckers
|
e361abb96d
|
- added some utilities
|
2022-10-14 23:55:32 +02:00 |
|
Christoph Oelckers
|
fca2f8c683
|
- replace all ‚labs‘ with ‚abs‘
|
2022-10-14 23:55:31 +02:00 |
|
Mitchell Richters
|
4acce612cd
|
- Take advantage of TVector2<>::Rotated90CW() in some automap code.
|
2022-10-14 23:55:31 +02:00 |
|
Mitchell Richters
|
7cef3ac655
|
- Restore non-vector F2DDrawer::AddLine() and F2DDrawer::AddThickLine() interfaces.
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
fce956f83e
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
a69bdb3370
|
- eliminated Blood’s RotatePoint function
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
0c146e7ccb
|
- Unify the velocity vectors of all games
spritetype’s former vel fields are only being retained for alternative use - yvel -> yint as generic parameter in Duke and zvel -> inittype for Blood.
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
3bac7af313
|
- simple stuff in blood/actor.cpp
|
2022-10-14 23:55:31 +02:00 |
|