Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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cb005062cd
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- scriptified activators and locators.
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2022-11-20 12:43:24 +01:00 |
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Christoph Oelckers
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9fa2fb75cf
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- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
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2022-11-20 11:58:19 +01:00 |
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Christoph Oelckers
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d44b637f1b
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- fixed touchplate initialization
This was still using older code - the current native version was also not removed from the spawn function.
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2022-11-20 08:51:09 +01:00 |
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Christoph Oelckers
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f515939fde
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- scriptified the sound controller.
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2022-11-20 08:46:49 +01:00 |
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Christoph Oelckers
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714a2ef70e
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- scriptified canwithsomething, the last internal STAT_STANDABLE item.
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2022-11-19 19:01:17 +01:00 |
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Christoph Oelckers
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dee33ba4dd
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
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Christoph Oelckers
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046ba1ae0c
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- scriptified touchplate
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2022-11-19 15:40:35 +01:00 |
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Christoph Oelckers
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63a8c3148c
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- scriptified doorshock
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2022-11-19 15:40:21 +01:00 |
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Christoph Oelckers
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15cd80cad3
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- scriptified the waterdrip
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2022-11-19 15:40:09 +01:00 |
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Christoph Oelckers
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11acb92553
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- scriptified the bolts.
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2022-11-19 12:54:50 +01:00 |
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Christoph Oelckers
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676ca73983
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- scriptified the trash actor.
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2022-11-19 12:54:15 +01:00 |
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Christoph Oelckers
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5ae7011e41
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- converted the masterswitch.
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2022-11-19 11:24:39 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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a2683559ce
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- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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5fea500f92
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- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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306db376d9
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- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
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317968c45a
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- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
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ced22bb0a8
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- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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660c546266
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- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
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ba016c7c3a
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
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48d1367a7e
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- added some VM exports for DukePlayer
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2022-11-13 08:59:08 +01:00 |
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Christoph Oelckers
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de51b65ead
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- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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2fbee8faf5
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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7808dae81b
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- implemented alt HUD for SW.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95042247cf
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- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95d10bd73c
|
- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
|
2c7cf5564f
|
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Mitchell Richters
|
ffc16635b2
|
- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
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0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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5ab75f45e9
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- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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f286565abc
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- floatifying player::slope, part 2
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2022-10-25 07:07:09 +02:00 |
|
Mitchell Richters
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8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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06a9a7b1a7
|
- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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b8efc5c563
|
- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
|
Mitchell Richters
|
db5fcde0db
|
- Fix issues with startup on fresh config following CVAR overhaul.
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2022-10-22 14:42:12 +11:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
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Christoph Oelckers
|
5aa832f536
|
- fixed color of Duke's "ATOMIC" menu sprite.
|
2022-10-18 19:57:41 +02:00 |
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