Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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38f7935ee9
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- repeats in actors_d.cpp and actors_r.cpp
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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44f0a6ae67
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- handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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e749a0e9a4
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- a bunch of repeats in actor_d.cpp
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2022-10-30 16:51:25 +01:00 |
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Mitchell Richters
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b3943a0c04
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- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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730c0ef66d
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- lots of repeats in RR's spawn code.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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22a9f89b64
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- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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9342b7b1a4
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- Duke/RR: fixed move_player smart action.
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2022-10-24 22:09:34 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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0fdc91904d
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- replaced getposfromactor
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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05117f9f5d
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- first part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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eb40f78bd1
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- floatified move_d
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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8d99277b87
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- remaining add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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54346d9398
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- eliminate all int_ang calls, except the one setting player.oa.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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2ea426be38
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- handle several int_angle calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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e42036d43b
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- only use the floatified version of findplayer.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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671e75ba5f
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- eliminate the last int_zvel call
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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5ccefcb77b
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- first round of CreateActor calls.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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13dd7260f5
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- handle all remaining set_int_xvel and set_int_zvel.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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42f179f675
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- GreenSlime stuff
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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2e947fded3
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- trivial changes
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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7ee620628d
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- floatified handle_se24
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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062e533b81
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- floatified hitasprite's callers.
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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a226a847bd
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- fixed warnings
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2022-10-21 00:00:06 +02:00 |
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Mitchell Richters
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2081e270cd
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- Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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1814274124
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- eliminated all of add_int_zvel.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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a48ebc51a6
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- This makes no sense either way…
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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3e511f33b8
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- movetripbomb and movecrack
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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facedb6325
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
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