Christoph Oelckers
|
3811147f70
|
- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
|
2021-11-08 23:11:30 +01:00 |
|
Christoph Oelckers
|
477a2a23e6
|
- nextSector in runlist
|
2021-11-08 18:37:21 +01:00 |
|
Christoph Oelckers
|
52389ae02e
|
- sectp in osdcmd_spawn
|
2021-11-08 18:37:21 +01:00 |
|
Christoph Oelckers
|
f51cbf31ba
|
- sectp in runlist_ProcessSectorTag
|
2021-11-08 18:37:20 +01:00 |
|
Christoph Oelckers
|
afec39aded
|
- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
|
2021-11-08 01:13:54 +01:00 |
|
Christoph Oelckers
|
43fdc1bb56
|
- Exhumed: fixed uninitialized variable in bullet code.
|
2021-11-07 23:33:39 +01:00 |
|
Christoph Oelckers
|
0da2250efe
|
- Exhumed: try to improve timing of the menu plasma.
|
2021-11-07 22:14:58 +01:00 |
|
Christoph Oelckers
|
60faceaf59
|
- Exhumed: fixed serialization.
The exhumedActors array was not written out, resulting in all kinds of strange effects.
|
2021-11-07 21:45:51 +01:00 |
|
Christoph Oelckers
|
d20aa47adf
|
- made sector parameter of updatesectorz an int and deprecated the short version.
|
2021-11-06 19:27:51 +01:00 |
|
Mitch Richters
|
8f37097e1b
|
- Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed.
|
2021-11-06 19:54:12 +11:00 |
|
Mitch Richters
|
edf54b4b0a
|
- Exhumed: Remove some dead input code that isn't in any usage.
|
2021-11-06 19:44:59 +11:00 |
|
Mitch Richters
|
1d39bb371e
|
- Exhumed: Replace use of getzrange_old() inline wrapper with getzrange() .
|
2021-10-30 17:30:02 +02:00 |
|
Mitch Richters
|
bdbe57a6b6
|
- Exhumed: Replace use of pushmove_old() inline wrapper with pushmove() .
|
2021-10-30 17:30:02 +02:00 |
|
Mitch Richters
|
0ac63fd663
|
- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
|
2021-10-30 17:30:01 +02:00 |
|
Mitch Richters
|
b02a6a3ec9
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
|
Mitch Richters
|
9894729fc2
|
- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
|
2021-10-30 10:36:02 +02:00 |
|
Christoph Oelckers
|
57b638f26f
|
- use std::clamp instead of our homegrown version.
|
2021-10-30 10:35:00 +02:00 |
|
Mitch Richters
|
20d958e0a9
|
- Exhumed: Don't run through the slopetilting math if the view is locked.
|
2021-10-30 10:24:14 +02:00 |
|
Mitch Richters
|
738491d9e5
|
- Exhumed: Repair player look/aim code.
|
2021-10-30 10:24:14 +02:00 |
|
Mitch Richters
|
8f679ecf61
|
- Exhumed: Repair math for chase camp gi functions.
|
2021-10-30 10:24:14 +02:00 |
|
Christoph Oelckers
|
bb3a141c42
|
- fixed last commit.
|
2021-10-28 23:16:03 +02:00 |
|
Christoph Oelckers
|
7e191fb29b
|
- fixed damage amount in the runlist dispatcher.
|
2021-10-28 23:04:50 +02:00 |
|
Christoph Oelckers
|
91ecda2fcb
|
- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
|
2021-10-28 18:57:50 +02:00 |
|
Christoph Oelckers
|
791240786d
|
- use a wrapper function to check for the radial damage event.
|
2021-10-28 18:43:54 +02:00 |
|
Christoph Oelckers
|
7a65cc46d0
|
- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
|
2021-10-28 18:39:49 +02:00 |
|
Christoph Oelckers
|
3842936012
|
- feebtag.
|
2021-10-28 14:25:28 +02:00 |
|
Christoph Oelckers
|
07ad50d97c
|
- sound API
|
2021-10-28 14:23:31 +02:00 |
|
Christoph Oelckers
|
97b4116f28
|
- run list API
|
2021-10-28 14:23:15 +02:00 |
|
Christoph Oelckers
|
4197a7ed84
|
- BlockInfo
|
2021-10-28 14:08:53 +02:00 |
|
Christoph Oelckers
|
3a5ea07951
|
- some smaller changes.
|
2021-10-28 14:06:36 +02:00 |
|
Christoph Oelckers
|
ee03eb1b3d
|
- movement and elevators.
|
2021-10-28 13:54:36 +02:00 |
|
Christoph Oelckers
|
9cfd682c9e
|
- eliminated Player::nSprite.
|
2021-10-28 13:54:09 +02:00 |
|
Christoph Oelckers
|
076a995c6e
|
- besttarget and Player::nTarget.
|
2021-10-28 13:51:32 +02:00 |
|
Christoph Oelckers
|
8e13bb6e35
|
- RestartPlayer, plus wrapper removal.
|
2021-10-28 13:43:39 +02:00 |
|
Christoph Oelckers
|
2195bc0b76
|
- got rid of several inline wrappers.
|
2021-10-28 10:51:12 +02:00 |
|
Christoph Oelckers
|
2b8893762c
|
- movesprite family mostly done.
|
2021-10-28 10:46:16 +02:00 |
|
Christoph Oelckers
|
30541b09a4
|
- PlotCourseToSprite, FindPlayer and GetUpAngle.
|
2021-10-28 09:57:35 +02:00 |
|
Christoph Oelckers
|
49c1163a33
|
- eliminated AngleChase inline.
|
2021-10-28 09:54:10 +02:00 |
|
Christoph Oelckers
|
be19dbb2ce
|
- nDoppleSprite
|
2021-10-28 09:47:29 +02:00 |
|
Christoph Oelckers
|
eae1d589ec
|
- playerFloorSprite
|
2021-10-28 09:25:13 +02:00 |
|
Christoph Oelckers
|
1e10cef556
|
- PostProcess
|
2021-10-28 09:21:49 +02:00 |
|
Christoph Oelckers
|
9d642e18e7
|
- BuildDrip / ProcessTrailSprite
|
2021-10-28 08:51:50 +02:00 |
|
Christoph Oelckers
|
e6c7e5bc18
|
- radial stuff.
|
2021-10-28 08:32:08 +02:00 |
|
Christoph Oelckers
|
df9d1b1ceb
|
- the rest of object.cpp
|
2021-10-27 23:04:33 +02:00 |
|
Christoph Oelckers
|
b59cb67f05
|
- Object, part 1.
|
2021-10-27 23:03:59 +02:00 |
|
Christoph Oelckers
|
d3e55739c7
|
- energy blocks.
|
2021-10-27 23:02:56 +02:00 |
|
Christoph Oelckers
|
51202cba78
|
- nFinaleSpr.
|
2021-10-27 20:58:13 +02:00 |
|
Christoph Oelckers
|
b480bb3634
|
- BuildSpark
|
2021-10-27 20:56:43 +02:00 |
|
Christoph Oelckers
|
56d0f41a36
|
- BuildTrap
|
2021-10-27 20:56:43 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
|