Commit graph

2191 commits

Author SHA1 Message Date
helixhorned
0dc20f913c Mapster32: call AppGrabMouse() on show/retract OSD like in the game.
This is necessary to hide the mouse cursor in some settings (such as
with the debug build under Xfce). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5321 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 11:03:07 +00:00
helixhorned
e8623165a7 Mapster32: add config variable 'corruptcheck_heinum'.
With 3 modes:
 0: auto-correction and warning disabled
 1: auto-correction enabled (default, current behavior)
 2: auto-correction and warning enabled

git-svn-id: https://svn.eduke32.com/eduke32@5320 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:14 +00:00
terminx
409b363667 Pragma fuckery. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5317 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:27 +00:00
helixhorned
b408cb641c engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@5315 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:40:39 +00:00
helixhorned
2aa732128f Polymost: don't redundantly adjust globalcursectnum in polymost_drawrooms().
See r5024 and the added comment.

git-svn-id: https://svn.eduke32.com/eduke32@5314 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-01 08:41:14 +00:00
helixhorned
3375bce927 baselayer: add DEBUG_FRAME_LOCKING functionality.
git-svn-id: https://svn.eduke32.com/eduke32@5311 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:21 +00:00
helixhorned
c9949f53a3 engine: fix unbalanced begindrawing()/enddrawing() pair in printext16().
git-svn-id: https://svn.eduke32.com/eduke32@5310 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:20 +00:00
helixhorned
73ca265137 Fix various, but not all warnings.
Except:
 - missing braces around initializer [-Wmissing-braces]: due to union-in-struct
   vec3f_t
 - comparison between signed and unsigned integer expressions [-Wsign-compare]:
   in polymer.c

git-svn-id: https://svn.eduke32.com/eduke32@5309 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:17 +00:00
terminx
1af89e0b1d Mapster32: re-enable changing position in 2d mode with the right mouse button when dragging selected objects
git-svn-id: https://svn.eduke32.com/eduke32@5308 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-23 23:51:30 +00:00
terminx
6f9a9c94ec Mapster32: fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
git-svn-id: https://svn.eduke32.com/eduke32@5307 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-22 02:06:23 +00:00
terminx
9cf3e19d61 Mapster32: fix display of pal 4 sprites in 2d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5306 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:32 +00:00
terminx
dfe614db5c Mapster32: fix 3d mode status messages being overwritten with position/ang/horiz readouts.
git-svn-id: https://svn.eduke32.com/eduke32@5305 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:29 +00:00
terminx
79ac071f5b Mapster32: change default 2d3d position to upper right corner, remove debug printf I accidentally committed.
git-svn-id: https://svn.eduke32.com/eduke32@5303 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 03:21:19 +00:00
terminx
480dc0ecaf Mapster32:
-Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection.
-2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button.
-The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites.
-2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color.
-2d mode palette now changes when working in an underwater sector.
-Misc tweaks

git-svn-id: https://svn.eduke32.com/eduke32@5302 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:48 +00:00
terminx
e676b04687 Engine: misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5300 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:40 +00:00
terminx
4bd82ba0ea Fix warnings
git-svn-id: https://svn.eduke32.com/eduke32@5299 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:33 +00:00
Plagman
f6d07d48ae Polymer: upload bucket indices through pinned host memory.
git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 08:23:00 +00:00
Plagman
ea2cabb8b3 Polymer: fix regression with Y-flipping bit.
git-svn-id: https://svn.eduke32.com/eduke32@5297 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 05:14:08 +00:00
Plagman
e237dbafea Polymer: add preliminary support for batching draws.
git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-14 07:08:44 +00:00
Plagman
6a6d120d8e Polymer: fix synthesis warning.
git-svn-id: https://svn.eduke32.com/eduke32@5295 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 16:01:18 +00:00
Plagman
8212aa11c6 Polymer: store map data in a single buffer with a unified vertex type.
git-svn-id: https://svn.eduke32.com/eduke32@5294 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 03:46:35 +00:00
terminx
868afddbc3 Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
git-svn-id: https://svn.eduke32.com/eduke32@5293 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 23:07:47 +00:00
helixhorned
e20e6584d6 Mapster32: fix two "variable may be used uninitialized" warnings.
I didn't produce a case when this could actually have happened, but
reading the code, in the case of variable 'j' it seems possible with
an empty map.

git-svn-id: https://svn.eduke32.com/eduke32@5292 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 17:06:30 +00:00
helixhorned
0419e64c0a Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.

git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
21e9125f2d Mapster32: 2d mode performance improvements
git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00
terminx
253f0b8771 Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5289 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:48 +00:00
terminx
9d1503ac12 Mapster32: fix 3d picture-in-picture when editing a map with TROR.
git-svn-id: https://svn.eduke32.com/eduke32@5286 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:35 +00:00
terminx
c79691bb6f Mapster32: improve diagnostic message.
git-svn-id: https://svn.eduke32.com/eduke32@5285 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:05 +00:00
terminx
3ff2e2155c A couple of Mapster32 tweaks to play nicer with different palettes.
git-svn-id: https://svn.eduke32.com/eduke32@5284 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:00 +00:00
terminx
ff466191cb Address complaints from the "Mapster32 problems and bugs" thread.
git-svn-id: https://svn.eduke32.com/eduke32@5283 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 03:55:24 +00:00
terminx
f72dffce07 Mapster32 changes:
-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.

git-svn-id: https://svn.eduke32.com/eduke32@5282 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:46 +00:00
terminx
86f94d2897 New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.
This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

git-svn-id: https://svn.eduke32.com/eduke32@5281 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:42 +00:00
terminx
f784eca65b Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5280 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:37 +00:00
terminx
d47187a92d Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).
git-svn-id: https://svn.eduke32.com/eduke32@5278 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:31 +00:00
terminx
558c2dae48 Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5277 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:27 +00:00
terminx
4846c838d5 Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5275 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:20 +00:00
terminx
a4032d234c Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
git-svn-id: https://svn.eduke32.com/eduke32@5274 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:16 +00:00
terminx
388fbe041e Fix warning in defs.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5271 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:00 +00:00
terminx
f0c9019d91 Move swapptr() to pragmas. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5268 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:43 +00:00
Plagman
684da706f0 Fix automap lines in Polymer mode
git-svn-id: https://svn.eduke32.com/eduke32@5267 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:52 +00:00
Plagman
18b3984a97 add pr_nullrender variable to toggle drawing and updating GL buffers
git-svn-id: https://svn.eduke32.com/eduke32@5266 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:31 +00:00
helixhorned
efe3d87cf8 Mapster32: fix an oob write in test_map().
git-svn-id: https://svn.eduke32.com/eduke32@5265 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:41 +00:00
helixhorned
7b6e47f444 mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.
This prevents an oob access when rendering, the one observed was at
polymer.c:4255.

git-svn-id: https://svn.eduke32.com/eduke32@5264 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:40 +00:00
helixhorned
a1c4df267c Fix an out-of-bounds read in getpskyidx().
git-svn-id: https://svn.eduke32.com/eduke32@5263 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:17 +00:00
terminx
7c139646ca Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.
git-svn-id: https://svn.eduke32.com/eduke32@5261 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-04 00:04:00 +00:00
hendricks266
de28d574ec Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".
git-svn-id: https://svn.eduke32.com/eduke32@5258 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:22 +00:00
hendricks266
ea82c1d897 Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f4aca6df5d Defs: Add "multipsky" token.
git-svn-id: https://svn.eduke32.com/eduke32@5256 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:50 +00:00
hendricks266
f33887b2f8 Convert multi-psky handling to use dynamically-allocated arrays.
git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
410406158a Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
git-svn-id: https://svn.eduke32.com/eduke32@5254 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:03 +00:00
hendricks266
d2ed954c20 Defs: Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.
git-svn-id: https://svn.eduke32.com/eduke32@5247 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:13 +00:00
terminx
9898876f27 Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5243 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:10 +00:00
terminx
008d845558 Shitcan the nausea-inducing r_projectionhacks mode 2.
git-svn-id: https://svn.eduke32.com/eduke32@5241 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:04 +00:00
terminx
5064e8b8cd Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f vec2_t rotatesprite, take 2
git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
1d11b6fdd6 Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
helixhorned
c6f0c467e3 Polymer: fix rendering of middle part of 1-way masked wall.
It does not depend on the "swap bottom wall parts" bit being set.
The fix is by matching up the related code with Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@5230 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-22 12:43:26 +00:00
hendricks266
7a89c58360 Re-expose clipmoveboxtracenum.
git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
93d6d61180 SW: Parallaxed skies.
git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88 Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
acba32caf4 SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
e9655f8469 Add SW to our build system and make relevant changes to avoid fatal build errors.
git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
086a9da9ee iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266
a979fa95a3 Merge glbuild_android into glbuild. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
helixhorned
68f52a4257 Mapster32: honor r_usenewaspect, especially it being off.
For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.

git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
f186ecc58a Fix a typo in r5179.
git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266
bfc9941101 Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it

This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

git-svn-id: https://svn.eduke32.com/eduke32@5180 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:35 +00:00
hendricks266
6091a842db Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
hendricks266
8b7aa949dd Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
git-svn-id: https://svn.eduke32.com/eduke32@5178 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:04 +00:00
hendricks266
416ccc076c Restructure and expand some ART loading functionality in the engine.
git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7 Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
f141cc71f2 kplib: Replace [LS]SWAPI[BL] macros with the B_(BIG|LITTLE)(16|32) ones defined in compat.h and used everywhere else.
git-svn-id: https://svn.eduke32.com/eduke32@5172 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:54 +00:00
hendricks266
d313e2531a Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
4bf493c76b Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
hendricks266
ce55b4a6fb Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30 Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
d9c171d499 polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned
77c5056f22 polymost.c: split three overlong lines into three each.
This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!

git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00
terminx
53d2e0939e Revert "vec2_t rotatepoint()."
This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.

git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
2a65ba123c Polymost parallax sky fix.
git-svn-id: https://svn.eduke32.com/eduke32@5152 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:10 +00:00
terminx
abc53d5006 Further constification. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5151 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:07 +00:00
terminx
ce5260e235 vec2_t rotatepoint().
git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
bb4cdeb692 Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
git-svn-id: https://svn.eduke32.com/eduke32@5149 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:18:08 +00:00
hendricks266
3a26e5b241 Correct the HICTINT_GRAYSCALE calculation for hightile.
git-svn-id: https://svn.eduke32.com/eduke32@5148 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:52 +00:00
hendricks266
be29f098ab Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
40d6aef7fc Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:
0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light

Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.

git-svn-id: https://svn.eduke32.com/eduke32@5146 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:08:02 +00:00
hendricks266
09a26dc24f Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
git-svn-id: https://svn.eduke32.com/eduke32@5145 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:41 +00:00
hendricks266
71f576769b Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.
git-svn-id: https://svn.eduke32.com/eduke32@5144 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:23 +00:00
hendricks266
d4fb3dfe96 Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.
git-svn-id: https://svn.eduke32.com/eduke32@5143 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:08 +00:00
hendricks266
68e4248cd2 Polymer: Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.
git-svn-id: https://svn.eduke32.com/eduke32@5142 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:06:51 +00:00
hendricks266
9a8941ef41 Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.
Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

git-svn-id: https://svn.eduke32.com/eduke32@5139 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:30 +00:00
hendricks266
f15199cb79 Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.
This involves some refactoring.

git-svn-id: https://svn.eduke32.com/eduke32@5138 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:10 +00:00
hendricks266
c26149fd1f Defs: Expand use of check_tile().
git-svn-id: https://svn.eduke32.com/eduke32@5137 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:51 +00:00
helixhorned
8834dfbc7d SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
NONUSBACKSLASH is what is generated for the key between the LShift and 'Z'
here. The aliasing with the actual ',' key is as with the SDL1.2 build.
Fixes the issue reported in
http://forums.duke4.net/topic/8029-cant-bind-key-anymore/

git-svn-id: https://svn.eduke32.com/eduke32@5134 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:09 +00:00
helixhorned
f74b38bcd8 Mapster32/C++ build/non-Lua: probably fix a crash in showsectordata().
Reported in
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__220722
I could not reproduce it, but it is thinkable that 'searchsector' could have
been out-of-sync with the 'sectnum' local. (For example, the former one could
have been -1, triggering the crash.)

git-svn-id: https://svn.eduke32.com/eduke32@5132 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:07 +00:00
helixhorned
87cae94dab polymost.c: fix an out-of-bounds access in polymost_dorotatesprite().
To reproduce, lower the OSD, for example.

git-svn-id: https://svn.eduke32.com/eduke32@5129 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:04 +00:00
hendricks266
8d906d6d48 Amend previous commit.
git-svn-id: https://svn.eduke32.com/eduke32@5128 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:56:36 +00:00
hendricks266
1ab930ea28 Defs: Add "undefinetile" and "undefinetilerange".
git-svn-id: https://svn.eduke32.com/eduke32@5127 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:28 +00:00
hendricks266
5c69ae7d11 Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
git-svn-id: https://svn.eduke32.com/eduke32@5124 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:48 +00:00
hendricks266
3a081603ae Prevent a crash in mdloadskin() caused by an oversight in r5107.
git-svn-id: https://svn.eduke32.com/eduke32@5113 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:06 +00:00
hendricks266
75801f2e68 Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
8282a7e846 Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
git-svn-id: https://svn.eduke32.com/eduke32@5107 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:11 +00:00
hendricks266
0c6de5da3a Re-apply r5053, which got lost in r5079.
git-svn-id: https://svn.eduke32.com/eduke32@5104 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:21 +00:00
hendricks266
f347a52e24 Defs: Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.
git-svn-id: https://svn.eduke32.com/eduke32@5101 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:52 +00:00
terminx
e544488283 Fix Polymost issue reported at http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__220265
git-svn-id: https://svn.eduke32.com/eduke32@5095 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 21:42:19 +00:00
hendricks266
ab58a33ec6 Menus: Add a Cheats menu to options.
It's old-school.

git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
terminx
203b795cc9 Additional fix for building with newest MSYS2 packages. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5082 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:34:01 +00:00
terminx
a9c32b758d Build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx
9cb68410a0 Engine memory reductions/optimizations:
-faketilesiz[MAXTILES] removed in favor of simple faketile[(MAXTILES+7)>>3] bitfield
-h_xsize/h_ysize (tile size overrides from .def) are now uint16_t instead of int32_t
-hudmem[2][MAXTILES] removed in favor of adding a hudmem ptr to mdmodel_t
-tilefromtexture performance improvements
-more tsectortype/twalltype usage in various engine functions that read but never write
-continued Polymost cleanups and refactors. Please report any odd rendering errors.

git-svn-id: https://svn.eduke32.com/eduke32@5079 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:48 +00:00
terminx
eee8d14a8b Minor kplib optimizations, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5077 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:40 +00:00
terminx
110b713a64 Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5076 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:36 +00:00
terminx
aa4d98982c Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars

git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:33 +00:00
terminx
7732db71af int64_t -> uint64_t in swap64bit(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5073 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:25 +00:00
terminx
112652c5b9 Polymer tsectortype usage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5072 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:21 +00:00
terminx
8cc2cd8585 Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@5071 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:18 +00:00
terminx
61f35b827a Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266
201e353771 Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
ddf7720451 Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.
git-svn-id: https://svn.eduke32.com/eduke32@5061 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:08 +00:00
hendricks266
2f0f38b6e6 cache1d: Add support for loading SSI files.
git-svn-id: https://svn.eduke32.com/eduke32@5060 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:49 +00:00
hendricks266
8a2b19dd50 cache1d: Allow loading GRP files from within other GRP files.
git-svn-id: https://svn.eduke32.com/eduke32@5059 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:35 +00:00
hendricks266
496f4582d6 cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".
git-svn-id: https://svn.eduke32.com/eduke32@5058 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:18 +00:00
hendricks266
97025d9fc7 Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.
git-svn-id: https://svn.eduke32.com/eduke32@5056 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:36 +00:00
hendricks266
74b264dcb1 Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.
git-svn-id: https://svn.eduke32.com/eduke32@5055 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:11 +00:00
hendricks266
30669ab8ce Defs: When undefining a model, reset the angadd of its HUD settings to zero.
This fixes weapons not being displayed in Vaca+.

git-svn-id: https://svn.eduke32.com/eduke32@5053 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:23 +00:00
hendricks266
1f93451ea0 Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos?

git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:39:51 +00:00
hendricks266
9079be2e27 Fix a compiler warning with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@5040 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:29 +00:00
hendricks266
7984d8d6b5 Amend previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5038 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 08:15:28 +00:00
hendricks266
17906349b4 BSD: Build system fixes/improvements. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned
3ecc8a6962 engine.c: style-cleanup getzrange(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5035 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:36 +00:00
helixhorned
b1347517ee Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.

git-svn-id: https://svn.eduke32.com/eduke32@5024 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:02 +00:00
helixhorned
850206ef62 Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned
a1a79b001e Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a
  large extent (but not completely), this fixes "stray" fake floor shadow
  sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
  A new engine.c-private function mulscale_triple30() is added.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5017 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:53 +00:00
terminx
5e0bed4c39 MSVC build fix.
git-svn-id: https://svn.eduke32.com/eduke32@5013 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:12 +00:00
terminx
f3e8ffa714 Fix Polymer when switching from Polymost
git-svn-id: https://svn.eduke32.com/eduke32@5011 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:06 +00:00
terminx
1d30b86db2 Nocompress and nodownsize for skyboxes
git-svn-id: https://svn.eduke32.com/eduke32@5010 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:00 +00:00
helixhorned
4f54c7cf88 Fix swapbufreverse(), adding precondition of count >= 4.
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").

git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
hendricks266
894407e58b Apple: Update Xcode project and build system. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
terminx
139276e6fe Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.
git-svn-id: https://svn.eduke32.com/eduke32@5001 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:23:04 +00:00
terminx
40956094d5 More Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
27e8fcbe57 A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
36a3bab5fc Android SDLayer changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4992 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:29 +00:00
terminx
31b557ef61 More Android changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx
50c30ab790 Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
    ifcutscene ANIM_SOMEFILE
    {
        ifvare RETURN 12 // frame 12
            sound FLY_BY
        rotatesprite ...
    }
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.

git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
cb2dcdc99e Minor engine cleanup
git-svn-id: https://svn.eduke32.com/eduke32@4984 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:53 +00:00
terminx
97f04d8083 Fix program entry point on win32, allows debugging SDL builds under MSVC.
git-svn-id: https://svn.eduke32.com/eduke32@4983 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:50 +00:00
terminx
88e0bfd7d3 More twalltype
git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
helixhorned
b9834f9832 mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.
And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!

git-svn-id: https://svn.eduke32.com/eduke32@4980 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 19:51:15 +00:00