raze/polymer/eduke32/build
2015-04-14 21:18:08 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display. 2015-04-14 21:17:36 +00:00
src Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags. 2015-04-14 21:18:08 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Fix kplib zip support 2015-01-16 06:30:51 +00:00