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Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a large extent (but not completely), this fixes "stray" fake floor shadow sprites for voxels. - In the mouse picking code for voxels, fix a possible integer overflow. A new engine.c-private function mulscale_triple30() is added. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@5017 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 23 additions and 8 deletions
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@ -64,6 +64,7 @@ L_State g_engState;
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#if !defined EDUKE32_TOUCH_DEVICES && !defined GEKKO && !defined __OPENDINGUX__
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// Handle absolute z difference of floor/ceiling to camera >= 1<<24.
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// Also: higher precision view-relative x and y for drawvox().
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# define CLASSIC_Z_DIFF_64
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#endif
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@ -3357,6 +3358,12 @@ static inline void wallmosts_finish(int16_t *mostbuf, int32_t z1, int32_t z2,
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#ifdef CLASSIC_Z_DIFF_64
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typedef int64_t zint_t;
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// For drawvox()
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static inline zint_t mulscale16z(int32_t a, int32_t d)
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{
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return ((zint_t)a * d)>>16;
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}
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static inline zint_t mulscale20z(int32_t a, int32_t d)
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{
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return ((zint_t)a * d)>>20;
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@ -3368,6 +3375,7 @@ static inline zint_t dmulscale24z(int32_t a, int32_t d, int32_t S, int32_t D)
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}
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#else
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typedef int32_t zint_t;
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# define mulscale16z mulscale16
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# define mulscale20z mulscale20
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# define dmulscale24z dmulscale24
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#endif
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@ -5392,6 +5400,8 @@ static void drawalls(int32_t bunch)
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}
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}
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// High-precision integer type for view-relative x and y in drawvox().
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typedef zint_t voxint_t;
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//
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// drawvox
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@ -5466,8 +5476,8 @@ static void drawvox(int32_t dasprx, int32_t daspry, int32_t dasprz, int32_t dasp
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cosang = mulscale16(cosang, dayscalerecip);
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sinang = mulscale16(sinang, dayscalerecip);
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const int32_t gxstart = y*cosang - x*sinang;
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const int32_t gystart = x*cosang + y*sinang;
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const voxint_t gxstart = (voxint_t)y*cosang - (voxint_t)x*sinang;
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const voxint_t gystart = (voxint_t)x*cosang + (voxint_t)y*sinang;
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const int32_t gxinc = dmulscale10(sprsinang,cosang, sprcosang,-sinang);
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const int32_t gyinc = dmulscale10(sprcosang,cosang, sprsinang,sinang);
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@ -5577,16 +5587,16 @@ static void drawvox(int32_t dasprx, int32_t daspry, int32_t dasprz, int32_t dasp
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const int32_t nxoff = mulscale16(x2-x1,viewingrangerecip);
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x1 = mulscale16(x1, viewingrangerecip);
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const int32_t ggxstart = gxstart + ggyinc[ys];
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const int32_t ggystart = gystart - ggxinc[ys];
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const voxint_t ggxstart = gxstart + ggyinc[ys];
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const voxint_t ggystart = gystart - ggxinc[ys];
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for (x=xs; x!=xe; x+=xi)
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{
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const intptr_t slabxoffs = (intptr_t)&davoxptr[B_LITTLE32(longptr[x])];
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int16_t *const shortptr = (int16_t *)&davoxptr[((x*(daysiz+1))<<1) + xyvoxoffs];
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int32_t nx = mulscale16(ggxstart+ggxinc[x], viewingrangerecip) + x1;
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int32_t ny = ggystart + ggyinc[x];
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voxint_t nx = mulscale16z(ggxstart+ggxinc[x], viewingrangerecip) + x1;
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voxint_t ny = ggystart + ggyinc[x];
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for (y=ys; y!=ye; y+=yi,nx+=dagyinc,ny-=dagxinc)
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{
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@ -5778,6 +5788,11 @@ static uint8_t falpha_to_blend(float alpha, int32_t *cstatptr, int32_t transbit1
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return blendidx;
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}
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static inline int32_t mulscale_triple30(int32_t a, int32_t b, int32_t c)
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{
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return ((int64_t)a * b * c)>>30;
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}
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static void drawsprite_classic(int32_t snum)
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{
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int32_t x1, y1, x2, y2, i, j, k, x;
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@ -6788,8 +6803,8 @@ draw_as_face_sprite:
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const int32_t xspan = ((B_LITTLE32(longptr[0])+B_LITTLE32(longptr[1]))>>1);
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const int32_t yspan = B_LITTLE32(longptr[2]);
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const int32_t xsiz = mulscale30(siz,xv*xspan);
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const int32_t ysiz = mulscale30(siz,nyrepeat*yspan);
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const int32_t xsiz = mulscale_triple30(siz, xv, xspan);
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const int32_t ysiz = mulscale_triple30(siz, nyrepeat, yspan);
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//Watch out for divscale overflow
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if (((xspan>>11) < xsiz) && (yspan < (ysiz>>1)))
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