Christoph Oelckers
5d35d02c87
- fixed overflow in first episode's end cutscene.
2020-09-27 20:34:48 +02:00
Christoph Oelckers
9dd26c8196
- fixed explosion distance of Hexen Cleric's firestorm weapon.
2020-09-27 16:30:06 +02:00
Christoph Oelckers
02afa90202
- another backend update from merging several GZDoom PRs.
2020-09-27 16:16:53 +02:00
Christoph Oelckers
9764c9de0b
- use the proper variable for timer frequency only.
...
MinFPSRate was an obsolete leftover.
2020-09-27 16:12:52 +02:00
Christoph Oelckers
c326bcd308
- fixed i_net's GetPlayerName function's indexing.
2020-09-27 16:12:51 +02:00
Christoph Oelckers
af5e3dd1b8
- render backend update from GZDoom, mostly minor stuff.
2020-09-27 16:12:51 +02:00
Christoph Oelckers
4ca5bfdd46
- sanity check added for MoveLumpsInFolder
2020-09-27 16:12:51 +02:00
Christoph Oelckers
ba5da8ebc2
- UE1 model code update.
2020-09-27 16:12:51 +02:00
Christoph Oelckers
cb49bcb96d
- updated VM from GZDoom.
...
Just to be up to date.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
0314cdec55
- texture manager fixes from GZDoom
...
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
f8ae35f8a5
- macOS backend update, plus moving base64.cpp around.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
0795c79a3a
- engine updates from GZDoom.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
a9ca6c8081
- sound backend update from GZDoom.
2020-09-27 16:12:49 +02:00
Christoph Oelckers
03a0cf943e
-minor cleanup and backporting of con_pulsetext from Raze.
2020-09-27 16:12:49 +02:00
Christoph Oelckers
9285d91918
- added timescale support from GZDoom.
2020-09-27 16:12:49 +02:00
Christoph Oelckers
a5984ddc7c
- fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing.
2020-09-27 12:52:26 +02:00
Mitchell Richters
392c9ec0d6
- Duke: Tune menu light amounts.
2020-09-27 17:52:20 +10:00
Mitchell Richters
bb4f46489f
- Exhumed/SW: Adjust 9271444feb
and 289b0a089c
so that the games check the state of cl_syncinput
prior to setting it.
2020-09-27 16:08:32 +10:00
Mitchell Richters
289b0a089c
- SW: Do 19fd0331d4
in a better way.
...
* Will still need to review SOs and synchronised input. It would be good to be able to run them unsynchronised like the turret.
2020-09-27 16:00:06 +10:00
Mitchell Richters
9271444feb
- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
2020-09-27 15:46:04 +10:00
Christoph Oelckers
78903fab2b
- text update mainly for Exhumed LEV19.
2020-09-27 07:34:38 +02:00
Christoph Oelckers
f0678f4f4e
- Font setup fix from GZDoom.
2020-09-27 07:33:43 +02:00
Christoph Oelckers
af8b7679b6
- bumped version numbers for 0.7.
2020-09-26 17:50:19 +02:00
Christoph Oelckers
2e4596b99b
- fixed typo in menu.
2020-09-26 17:45:46 +02:00
Christoph Oelckers
b93a9b478a
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
Christoph Oelckers
3a459ac603
- added a parser for WT's developer commentary definitions.
2020-09-26 16:18:44 +02:00
Christoph Oelckers
b8dae02464
- text update.
2020-09-26 14:30:54 +02:00
Christoph Oelckers
e549aa0527
- fixed: concmd_actor wrote beyond the end of the ScriptCode array.
...
This was causing spurious crashes.
2020-09-26 12:46:56 +02:00
Christoph Oelckers
3210dd5782
- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
2020-09-26 11:59:24 +02:00
Christoph Oelckers
696610fbc5
- Exhumed: When starting the training map, skip all intermission stuff.
...
This tends to screw up the target map with its selection option on the map.
2020-09-26 10:49:13 +02:00
Christoph Oelckers
1e12bca0a6
- route World Tour's texts through the string table by adding an indirection option
...
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00
Christoph Oelckers
18ce5bed60
- add line feed after PALETTE_EMULATION #define
2020-09-26 08:52:11 +02:00
Mitchell Richters
1c90d16aaf
- Exhumed: Fix Training menu option.
2020-09-27 02:46:11 +10:00
Christoph Oelckers
8450369a22
- must reset file pointer before reading the size from a patch texture.
2020-09-26 08:42:40 +02:00
Mitchell Richters
40a89fb26f
- Duke/RR: Fix alt HUD health flashing when > 100.
2020-09-27 02:27:03 +10:00
Mitchell Richters
837b7c0a30
- SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490
.
2020-09-27 02:07:07 +10:00
Mitchell Richters
362fda4378
- Duke: Change fix in 6e9576b871
to be outside of donewgame()
in case player is loading a map from the command line.
2020-09-26 09:17:50 +10:00
Mitchell Richters
6e9576b871
- Duke: Fix skill level coming in from main loop.
2020-09-26 08:55:10 +10:00
Christoph Oelckers
64607834f3
- Blood: fixed application of palette from the QAV data for HUD weapons.
2020-09-25 23:55:20 +02:00
Christoph Oelckers
1e63341c4d
- fixed inverted checks for texture clamping.
2020-09-25 23:42:53 +02:00
Christoph Oelckers
8b9853ad28
- print cheat prompts to the regular message display.
2020-09-25 22:41:17 +02:00
Christoph Oelckers
047c5de286
- SW: layout tweaks for inventory display.
2020-09-25 22:31:16 +02:00
Christoph Oelckers
77841b3154
- fixed application of detail textures.
2020-09-25 22:03:11 +02:00
Christoph Oelckers
3344e73fed
- fixed some crashes in the .def parser and texture initialization code.
2020-09-25 20:51:02 +02:00
Christoph Oelckers
73c57af9ca
- added credit screen handling for Duke Nukem 1.3.
2020-09-25 20:22:30 +02:00
Christoph Oelckers
1fc919f5a1
- fixed episode startup on Duke so that the intro for ep. 4 plays.
2020-09-25 19:46:04 +02:00
Christoph Oelckers
89bc194035
- added shareware checks to the "start game" menus.
2020-09-25 19:36:50 +02:00
Christoph Oelckers
cb63f5cdbf
- SW: Two of the sword's frames are different in the shareware version, add these to the widescreen list as well.
2020-09-25 19:12:07 +02:00
Christoph Oelckers
ccfd20e074
- added some quick rejection checks for Doom patch textures.
...
Since the checker reads all lumps completely into memory to check them, this can take quite a while. Reject everything that can be just by looking at the size fields immediately, without loading the rest.
2020-09-25 19:06:19 +02:00
Christoph Oelckers
ac99e35c9a
- fixes for menu
2020-09-25 19:04:33 +02:00