Christoph Oelckers
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93b0a35927
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- converted FuncPlayer into a class
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2021-10-15 22:19:07 +02:00 |
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Christoph Oelckers
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f13e1f2127
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- converted all FuncObjects to classes.
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2021-10-15 22:14:14 +02:00 |
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Christoph Oelckers
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3bda4d5b07
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- converted FuncMummy into a class
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2021-10-15 22:02:06 +02:00 |
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Christoph Oelckers
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008825fe32
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- converted FuncCreatureChunk into a class.
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2021-10-15 21:58:07 +02:00 |
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Christoph Oelckers
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b772200dd4
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- converted FuncLion into a class
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2021-10-15 21:29:24 +02:00 |
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Christoph Oelckers
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45e7b7c4d5
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- converted FuncLavaDude(Limb) into classes
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2021-10-15 21:25:53 +02:00 |
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Christoph Oelckers
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e73725a40e
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- converted FuncGrenade into a class.
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2021-10-15 21:20:28 +02:00 |
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Christoph Oelckers
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cdc7fba8a0
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- converted AIFish(Limb) into classes
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2021-10-15 21:17:25 +02:00 |
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Christoph Oelckers
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8f9e9de4b4
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- converted FuncBullets into a class.
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2021-10-15 21:11:01 +02:00 |
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Christoph Oelckers
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832b394561
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- converted FuncBubble into a class.
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2021-10-15 21:07:58 +02:00 |
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Christoph Oelckers
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0fc490bf40
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- converted FuncAnubis into a class.
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2021-10-15 21:07:33 +02:00 |
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Christoph Oelckers
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ce78b23fb6
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- converted FuncAnim into a class
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2021-10-15 21:06:53 +02:00 |
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Christoph Oelckers
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957db8e2b6
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- activated Polish translation.
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2021-10-15 19:16:50 +02:00 |
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Christoph Oelckers
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d130a43aa0
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- preparations for cleaning up Exhumed's event dispatcher.
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2021-10-15 18:51:22 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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719081824a
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
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Christoph Oelckers
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d2beee587d
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- updated version.h.
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2021-10-14 22:50:12 +02:00 |
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Christoph Oelckers
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2396c89fb9
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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f430c28f88
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- split up evSend
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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efc791ee00
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- route all remaining calls to evPost and evKill through type specific variants.
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2021-10-14 21:59:41 +02:00 |
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Christoph Oelckers
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b64aede68e
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- made patrolBonkles local to the only function using this array.
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2021-10-14 20:31:45 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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0ab33b7ffe
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- need to pass the actor separately to getDataFieldOfObject.
We cannot use rxindex anymore.
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2021-10-14 20:28:56 +02:00 |
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Christoph Oelckers
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e32ac93d96
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- use the actor pointer in rxBuckets.
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2021-10-14 20:27:36 +02:00 |
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Christoph Oelckers
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b449e0a43b
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- event redirectors for rxBuckets.
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2021-10-14 20:26:42 +02:00 |
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Christoph Oelckers
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40a8cd7fa3
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- playerQavSceneProcess handled for rxBuckets
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2021-10-14 20:25:10 +02:00 |
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Christoph Oelckers
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db9d4efdc9
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- handled 4 aiFight functions for rxBuckets.
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2021-10-14 19:53:08 +02:00 |
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Christoph Oelckers
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0ef388538d
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- refactored 'mate' function for rxBucket.
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2021-10-14 19:51:49 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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5d0086cb49
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- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
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2021-10-14 19:41:22 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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77c827e817
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- renamed evKill and added an actor pointer to EVENT struct.
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2021-10-14 19:37:53 +02:00 |
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Christoph Oelckers
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1e1764eda6
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- got rid of fxSpawn.
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2021-10-14 19:36:25 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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2a1f31581c
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- added null pointer checks to all event callback functions.
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2021-10-14 19:07:24 +02:00 |
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Christoph Oelckers
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add368433e
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- sanitized callback interface.
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2021-10-14 19:07:00 +02:00 |
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Christoph Oelckers
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143e947839
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- renamed variable for consistency.
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2021-10-14 19:02:48 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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b60caa362e
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- fixed bad merge
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2021-10-14 01:15:05 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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88e86b4248
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- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
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2021-10-14 00:06:34 +02:00 |
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Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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8d9d3d5f8f
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- disabled palette emulation for the GLES backend.
Right now the shader does not support it and will require significant redesign to work well with the target hardware.
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2021-10-13 00:09:18 +02:00 |
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Christoph Oelckers
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a358cf8516
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- SW: eliminated all SPRITE_TAG# macros.
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2021-10-12 22:21:08 +02:00 |
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Christoph Oelckers
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b1ac1ad585
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- more changesprite* renaming.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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2e37cc627c
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- function renaming for clarity and easier lookup.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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895ecc81bc
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- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
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