Commit graph

1826 commits

Author SHA1 Message Date
Christoph Oelckers
323b5441d5 — New utilities for better abstraction added. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
2979fb9e03 - new access methods for spritetype and DDukeActor. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
d30bf8c8bb - fixed Blood's mirror render hack for Polymost.
This adds 4 walls and 1 sector without counting them, so we must adjust allocations and array access to handle OOB access and temporarily increase the counter for the mirror render pass.

The new renderer does not need this stuff.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
8cca55c24a - made wall a TArray. 2021-12-25 21:28:50 +01:00
Christoph Oelckers
fded90c491 - SW: deleted SECT_USER. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
e034635e12 - migrated Blood's xsector and got rid of the static global array. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
993821b75f - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
f7e61eeef7 - migrated Blood's portal links into sectortype. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
14907a9a97 - sector extension basics. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
94a37dfcdc - extended walltype to directly manage Blood's XWALL.
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
32f141ad39 - XSECTOR::reference is gone. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
19f3365efc - Blood: add x-access functions to spritetype and walltype.
This is merely a refactoring aid to get everything in a state that later allows merging these into one.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
47e207f158 - eliminated spritetype::index.
# Conflicts:
#	source/games/sw/src/swactor.h
2021-12-25 21:28:38 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
ae8e642785 - templated updatesectorneighborz to eliminate redundancy with updatesectorneighbor 2021-12-25 21:28:36 +01:00
Christoph Oelckers
0c83d299f2 - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
Christoph Oelckers
4daad25e5c - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
Christoph Oelckers
7c4233bcf7 - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
7e2431ebd8 - replaced the remaining content from compat.h 2021-12-14 10:15:58 +01:00
Christoph Oelckers
016a907c20 - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
Christoph Oelckers
7546cf3a4b - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
Mitch Richters
63a19bbb15 - Port spritetype::insector() over from develop and use with sector nullptr checks in 6539d72663. 2021-12-07 19:56:50 +11:00
Christoph Oelckers
00d54fa11a - fixed return value of updatesector pointer variant. 2021-11-30 16:44:52 +01:00
Christoph Oelckers
64cad55d73 - fixed updatesector and changed updatesectorz to use the same search algorithm.
The initial distance check in updatesectorneighbor had a far too low threshold which would skip the breadth-first search for relatively small distances already.
Exhumed's LEV1 and Duke's Lunatic Fringe were the most obvious candidates where this could cause problems.
Changed to use a mixture of the original updatesector with the revised algorithm so that all immediate neighbors of the start sector will get visited unconditionally.

updatesectorz was still the original function from Shadow Warrior, this also was changed to use the same algorithm as uodatesector.
2021-11-30 00:15:25 +01:00
Christoph Oelckers
f765783437 - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
Christoph Oelckers
35c2d6d14e - fixed translucent voxel rendering. 2021-11-29 00:57:10 +01:00
Christoph Oelckers
7d3b604361 - fixed sky rendering in paletted sectors for Polymost. 2021-11-29 00:57:10 +01:00
Mitchell Richters
5630fd8763 - Repair other possible OOB access issues with spriteext[]. 2021-11-29 00:57:09 +01:00
Mitchell Richters
8c679f2e17 - Repair OOB access to spriteext[] array accidentally introduced in d572e56839. This repairs stability issues with models enabled under Linux environments. 2021-11-29 00:57:09 +01:00
Christoph Oelckers
d5a6be3d96 - cleaned up Duke's spawn code.
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
baf36a321b - inside, haskey and removed unused processmove functions. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
3a259c9c46 - use BFSSearch in cansee and deleted the old variant originally used by Exhumed.
This old variant is only useful for demo compatibility, its main difference is that it does not handle slopes, which even for Exhumed is wrong with some custom maps.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
4e31360fe4 - cleaned up dragpoint
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7126aa22f4 - preparations in the map loader for dynamically sized data storage.
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7b1345d3e5 - Exhumed: wall stuff in AddFlash 2021-11-29 00:56:24 +01:00
Christoph Oelckers
c79dace730 - eliminated sector[] in position checkers 2021-11-29 00:56:24 +01:00
Christoph Oelckers
b68c66dae6 -Duke/RR: started migrating hitscan to pointer usage. 2021-11-29 00:56:21 +01:00
Christoph Oelckers
730b7492cb - moved bitmap_set and bitmap_test into clip.cpp and deleted unused inside_exclude_p function.
No longer used anywhere else and to be replaced with BitArray.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
ae63bcd80b - use BFSSearch in updatesectorneighbor.
The old bfirst_* helpers are gone now.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
22e554e88a - use BFSSearch in clipupdatesector 2021-11-29 00:55:45 +01:00
Christoph Oelckers
53998c9cb7 - Blood: remove unneeded replacement functions.
changespritesect is the only one called from the engine.
2021-11-29 00:55:42 +01:00
Christoph Oelckers
ad030d7e23 - Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
Christoph Oelckers
312bf5bf95 - Duke: use wall utilities in bounce and queball 2021-11-29 00:55:39 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
0437d92f3e - girlninj.cpp 2021-11-29 00:55:18 +01:00
Christoph Oelckers
ec9ab56ece - use collision struct in ActorMoveHitReact 2021-11-29 00:55:03 +01:00