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- Blood: add x-access functions to spritetype and walltype.
This is merely a refactoring aid to get everything in a state that later allows merging these into one.
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2 changed files with 26 additions and 8 deletions
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@ -50,6 +50,12 @@ enum
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};
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namespace Blood
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{
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struct XWALL;
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struct XSECTOR;
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}
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//40 bytes
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struct walltype;
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struct sectortype
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@ -89,6 +95,11 @@ struct sectortype
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void addceilingxpan(float add) { ceilingxpan_ = fmodf(ceilingxpan_ + add + 512, 256); } // +512 is for handling negative offsets
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void addceilingypan(float add) { ceilingypan_ = fmodf(ceilingypan_ + add + 512, 256); } // +512 is for handling negative offsets
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walltype *firstWall() const;
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// These will unfortunately have to be within the base struct to refactor Blood properly. They can later be removed again, once everything is done.
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Blood::XSECTOR& xs() const;
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bool hasX() const { return extra > 0; } // 0 is invalid!
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};
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//cstat:
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@ -145,6 +156,10 @@ struct walltype
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int deltay() const { return point2Wall()->y - y; }
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bool twoSided() const { return nextsector >= 0; }
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// These will unfortunately have to be within the base struct to refactor Blood properly. They can later be removed again, once everything is done.
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Blood::XWALL& xw() const;
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bool hasX() const { return extra > 0; } // 0 is invalid!
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#if 0
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// make sure we do not accidentally copy this
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walltype() = default;
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@ -356,12 +356,15 @@ void PropagateMarkerReferences(void);
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unsigned int dbReadMapCRC(const char *pPath);
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void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int *pSector, unsigned int *pCRC);
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inline XSECTOR* getxsector(int index)
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{
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return index <= 0? nullptr : &xsector[sector[index].extra];
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}
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inline XWALL* getxwall(int index)
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{
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return index <= 0 ? nullptr : &xwall[sector[index].extra];
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}
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END_BLD_NS
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// refactoring aids.
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inline Blood::XWALL& walltype::xw() const
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{
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return Blood::xwall[extra];
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}
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inline Blood::XSECTOR& sectortype::xs() const
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{
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return Blood::xsector[extra];
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}
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