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synced 2024-11-15 00:41:55 +00:00
- inside, haskey and removed unused processmove functions.
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parent
3970c9a757
commit
baf36a321b
8 changed files with 25 additions and 52 deletions
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@ -429,10 +429,6 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
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int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
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int32_t inside(int32_t x, int32_t y, int sectnum);
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void dragpoint(int pointhighlight, int32_t dax, int32_t day);
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inline void dragpoint(walltype* pointhighlight, int32_t dax, int32_t day)
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{
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dragpoint(int(pointhighlight - wall), dax, day);
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}
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int32_t try_facespr_intersect(uspriteptr_t const spr, vec3_t const in,
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int32_t vx, int32_t vy, int32_t vz,
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vec3_t * const intp, int32_t strictly_smaller_than_p);
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@ -452,6 +448,7 @@ void updatesectorneighbor(int32_t const x, int32_t const y, int * const sectnum,
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void updatesectorneighborz(int32_t const x, int32_t const y, int32_t const z, int * const sectnum, int32_t initialMaxDistance = INITIALUPDATESECTORDIST, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(4)));
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int findwallbetweensectors(int sect1, int sect2);
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inline int sectoradjacent(int sect1, int sect2) { return findwallbetweensectors(sect1, sect2) != -1; }
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int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr);
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extern const int16_t *chsecptr_onextwall;
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@ -296,3 +296,17 @@ inline double SquareDistToWall(double px, double py, const walltype* wal)
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return SquareDist(px, py, lx1 + t * (lx2 - lx1), ly1 + t * (ly2 - ly1));
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}
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inline int inside(int x, int y, sectortype* sect)
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{
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return inside(x, y, sectnum(sect));
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}
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inline void dragpoint(walltype* pointhighlight, int32_t dax, int32_t day)
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{
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dragpoint(wallnum(pointhighlight), dax, day);
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}
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inline int findwallbetweensectors(sectortype* sect1, sectortype* sect2)
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{
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return findwallbetweensectors(sectnum(sect1), sectnum(sect2));
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}
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@ -133,7 +133,7 @@ int findotherplayer(int p, int* d);
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void quickkill(struct player_struct* p);
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int setpal(struct player_struct* p);
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int madenoise(int playerNum);
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int haskey(int sect, int snum);
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int haskey(sectortype* sect, int snum);
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void shootbloodsplat(DDukeActor* i, int p, int sx, int sy, int sz, int sa, int atwith, int BIGFORCE, int OOZFILTER, int NEWBEAST);
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void breakwall(int newpn, DDukeActor* spr, walltype* dawallnum);
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@ -960,8 +960,9 @@ bool movementBlocked(player_struct *p)
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//
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//---------------------------------------------------------------------------
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int haskey(int sect, int snum)
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int haskey(sectortype* sectp, int snum)
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{
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int sect = sectnum(sectp);
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auto p = &ps[snum];
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if (!sectorextra[sect])
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return 1;
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@ -3172,23 +3172,4 @@ HORIZONLY:
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processweapon(snum, actions, psect);
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}
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void processmove_d(int snum, ESyncBits actions, int psect, int fz, int cz, int shrunk, int truefdist)
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{
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auto psectp = §or[psect];
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int psectlotag = psectp->lotag;
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auto p = &ps[snum];
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if (psectlotag == 2)
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{
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underwater(snum, actions, fz, cz);
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}
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else if (p->jetpack_on)
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{
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operateJetpack(snum, actions, psectlotag, fz, cz, shrunk);
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}
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else if (psectlotag != 2)
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{
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movement(snum, actions, psectp, fz, cz, shrunk, truefdist, psectlotag);
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}
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}
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END_DUKE_NS
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@ -4016,26 +4016,6 @@ HORIZONLY:
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//
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//---------------------------------------------------------------------------
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void processmove_r(int snum, ESyncBits actions, int psect, int fz, int cz, int shrunk, int truefdist)
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{
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auto psectp = §or[psect];
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int psectlotag = psectp->lotag;
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if (psectlotag == ST_2_UNDERWATER)
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{
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underwater(snum, actions, fz, cz);
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}
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else
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{
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movement(snum, actions, psectp, fz, cz, shrunk, truefdist, psectlotag);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void OnMotorcycle(struct player_struct *p, DDukeActor* motosprite)
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{
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if (!p->OnMotorcycle && !(p->cursector()->lotag == 2))
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@ -1025,7 +1025,7 @@ void enterlevel(MapRecord *mi, int gamemode)
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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bool clearweapon = !!(currentLevel->flags & LEVEL_CLEARWEAPONS);
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int pn = sector[ps[i].GetActor()->s->sectnum].floorpicnum;
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int pn = ps[i].GetActor()->getSector()->floorpicnum;
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if (pn == TILE_HURTRAIL || pn == TILE_FLOORSLIME || pn == TILE_FLOORPLASMA)
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{
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resetinventory(i);
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@ -2749,7 +2749,7 @@ void checksectors_r(int snum)
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if (act->s->picnum == ACTIVATOR || act->s->picnum == MASTERSWITCH)
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return;
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}
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if (haskey(sectnum(ntsector), snum))
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if (haskey(ntsector, snum))
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operatesectors(ntsector, p->GetActor());
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else
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{
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@ -2770,7 +2770,7 @@ void checksectors_r(int snum)
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if (act->s->picnum == ACTIVATOR || act->s->picnum == MASTERSWITCH)
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return;
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}
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if (haskey(sectnum(ntsector), snum))
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if (haskey(ntsector, snum))
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operatesectors(p->GetActor()->s->sector(), p->GetActor());
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else
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{
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@ -2830,16 +2830,16 @@ void dofurniture(walltype* wlwal, sectortype* sectp, int snum)
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max_y += var_cx + 1;
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min_x -= var_cx + 1;
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min_y -= var_cx + 1;
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ins = inside(max_x, max_y, sectnum(sectp));
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ins = inside(max_x, max_y, sectp);
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if (!ins)
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var_C = 0;
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ins = inside(max_x, min_y, sectnum(sectp));
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ins = inside(max_x, min_y, sectp);
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if (!ins)
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var_C = 0;
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ins = inside(min_x, min_y, sectnum(sectp));
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ins = inside(min_x, min_y, sectp);
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if (!ins)
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var_C = 0;
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ins = inside(min_x, max_y, sectnum(sectp));
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ins = inside(min_x, max_y, sectp);
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if (!ins)
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var_C = 0;
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if (var_C)
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