terminx
0cba9d2036
This theoretically helps with cases in which the player is squished by geometry
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git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9
Eliminate another goofy holdover from the old version of A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9
Add missing abs() call to z check before EVENT_JUMP
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git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
47fc547532
Avoid a truncation warning in compat.h
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git-svn-id: https://svn.eduke32.com/eduke32@8095 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:23 +02:00
hendricks266
1bd690c8c2
Fix warning in clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266
475743424f
Make sjson its own object
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git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484
Fix dumbass problem with A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
5708b36d26
Fix qradarang calculation
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git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx
d0a3b86c77
Fix relative aligned floor/ceiling texture wiggling
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx
f144f1a0bc
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
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git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
ad4afc2020
More A_RadiusDamage() work
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git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
11e9baa045
Add borderless windowed mode options to menu
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git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
12eea3740c
EDUKE32_STANDALONE crap
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git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
aa8ce8d42a
Fix USE_OPENGL=0 builds
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git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
0baced1d6c
Fix obscure animlib bug
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git-svn-id: https://svn.eduke32.com/eduke32@8081 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
8ac4c6739a
Change A_DamageWall() parameter from pointer to reference because we don't write to it
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git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
9cc608715e
Fast A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
7849693aef
Bump BMAXPAGESIZE to 16384
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x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.
git-svn-id: https://svn.eduke32.com/eduke32@8077 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
c17db80734
Fix npot sky rendering in Polymost
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8076 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 23:16:01 +02:00
Christoph Oelckers
d0a49c3278
- moved 4 more.
2019-09-20 23:12:07 +02:00
Christoph Oelckers
b34c48962a
- removed some unused files.
2019-09-20 22:55:44 +02:00
Christoph Oelckers
3b8b2b1fe0
- it compiles again.
2019-09-20 22:44:42 +02:00
Christoph Oelckers
be29d3a2df
- removed the remains of the polymer renderer.
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This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers
1b20e5d4da
- 3 more files moved out of 'build' folder.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
977614dea8
- two more headers to move to Thirdparty.
2019-09-20 22:33:47 +02:00
Christoph Oelckers
c9111a6c7a
- one more.
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# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers
0c6af775ad
- got rid of editor.h.
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# Conflicts:
# source/build/include/editor.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers
46b4b6ffd4
- removed all editor related code from 2D.cpp.
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# Conflicts:
# source/build/include/build.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers
a3b6485b5e
- removed some more inline assembly.
2019-09-20 22:21:43 +02:00
Christoph Oelckers
ce260526cb
- moved fix16 to thirdparty as well and removed the now unused assembly files.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244
- moved compression utilities to a 'thirdparty' folder to get them out of the way.
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# Conflicts:
# platform/Windows/build.vcxproj
# platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers
129cf2c76f
- removed unused subprojects.
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# Conflicts:
# source/kenbuild/src/StartupWinController.game.mm
# source/kenbuild/src/bstub.cpp
# source/kenbuild/src/common.cpp
# source/kenbuild/src/config.cpp
# source/kenbuild/src/game.cpp
# source/kenbuild/src/game.h
# source/kenbuild/src/startgtk.game.cpp
# source/kenbuild/src/startwin.game.cpp
# source/tools/src/wad2map.cpp
2019-09-20 22:17:43 +02:00
Christoph Oelckers
625586b729
- delete unneeded content from rsrc folders.
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None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
Christoph Oelckers
ba73268470
- removed GLES support and most related files.
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My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.
# Conflicts:
# source/build/src/2d.cpp
# source/build/src/dxtfilter.cpp
# source/build/src/mdsprite.cpp
# source/build/src/polymost.cpp
# source/build/src/sdlayer.cpp
# source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers
19bcfecc67
- get rid of the non-inlined assembly as well.
2019-09-20 22:11:01 +02:00
Christoph Oelckers
6299d2fe86
- removed all inline assembly crap.
...
Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
Christoph Oelckers
b389c99bf5
- removed some SDL 1 parts.
2019-09-20 22:09:56 +02:00
Christoph Oelckers
afe5128c70
- Blood fixes for changes in timer and mouse input interface-
2019-09-20 22:08:06 +02:00
Christoph Oelckers
94cfcb4fbd
- Redneck Rampage fixes for changes in timer and mouse input interface.
2019-09-20 22:07:53 +02:00
Christoph Oelckers
5503ee98a0
- fixed bad merge
2019-09-20 22:06:15 +02:00
terminx
3a071ae6b7
At some point these two lines got removed from CON_IFCANSHOOTTARGET
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git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx
c8d42af954
Flat parallax skies in Polymost
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx
4b6123f303
Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
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git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
c835219de0
Align cache1d memory blocks to system page size
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git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
e262135463
Use multiples of 5 for the HUD scale option and cap the range at 50-100
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git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
1ba0406b4d
uint64_t in G_FPSLimit()
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git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
4d20afa9ed
Use integer math for Polymost rotatesprite
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
598a0f2630
Allow up to fov 140 from console
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git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
5f8e7193d7
Bind medkit to mouse3 by default
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git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00