Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Find a file
Christoph Oelckers ce260526cb - moved fix16 to thirdparty as well and removed the now unused assembly files.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - moved fix16 to thirdparty as well and removed the now unused assembly files. 2019-09-20 22:21:31 +02:00
source - moved fix16 to thirdparty as well and removed the now unused assembly files. 2019-09-20 22:21:31 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Only use --high-entropy-va on x86_64 2019-09-20 21:09:16 +02:00
GNUmakefile Make building Fury easier with FURY=1 2019-09-20 20:19:09 +02:00