Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 1ba0406b4d uint64_t in G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono 2019-09-20 16:09:24 +02:00
source uint64_t in G_FPSLimit() 2019-09-20 21:10:42 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Only use --high-entropy-va on x86_64 2019-09-20 21:09:16 +02:00
GNUmakefile Make building Fury easier with FURY=1 2019-09-20 20:19:09 +02:00