Commit graph

2259 commits

Author SHA1 Message Date
Christoph Oelckers
2be133aaee - poolball stuff in Duke 2022-10-18 20:02:01 +02:00
Christoph Oelckers
fe7dfa1c53 - floatify angle stuff for bowling, henstand etc. in RR. 2022-10-18 20:02:01 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Christoph Oelckers
4f9718e8a8 - added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
2022-10-18 19:59:07 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611 - eliminated add_int_ceilingz in handle_se32. 2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
Christoph Oelckers
4cb214f3ab - int_vel stuff with constants. 2022-10-18 19:36:17 +02:00
Christoph Oelckers
901728d88f - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
d34a423272 - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da - pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Mitchell Richters
9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
32d49cf199 - Duke: fixed bad crusher speed in SE 25. 2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3 - full floatification of handle_se31. 2022-10-17 17:26:00 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3c498e715d - wrapped all literal assignments to clipdist - part 3 2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596 - wrapped all literal assignments to clipdist - part 2 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
6b5cbac96a - consolidate common formula 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Mitchell Richters
acd3304b7e - Duke: Give displayrooms() a slight tidy-up. 2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a - Duke: Change clamping of ceilz/floorz in draw code.
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
b53e4b824e - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
Christoph Oelckers
5cda92b629 - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
64e915868e - use setfloorz 2022-10-15 17:16:57 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052 - Rename DCoreActor method interpolatedvec3() to interpolatedpos(). 2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0 - Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines. 2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c - Remove interpolators for TVector and TAngle objects, replacing with single generic version. 2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf - Rename interpolatedvaluef() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
7dab26f04d - handle several movesprite_ex calls. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437 - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db - parts of Blood's MoveThing 2022-10-15 12:42:30 +02:00
Christoph Oelckers
e5219382f2 - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064 - a few random wrapper removals in Duke 2022-10-15 12:42:30 +02:00