Christoph Oelckers
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aa22e48036
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- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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81fc066a5e
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- use zvel's alias inittype where it's not being used for velocity.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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fe6fcdff1f
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- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
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2022-10-05 00:36:29 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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a59a771209
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
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Christoph Oelckers
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47a594a96c
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- renamed setPosFromLoad to setPosFromMap.
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2022-08-27 10:03:31 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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1231f6025d
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- handle the last remaining uses of __int_pos that can be done with the function interface.
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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dc94dedc6b
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- renaming spritetype::pos
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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871f0c4ec6
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- SW: first batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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ec66f39535
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
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Christoph Oelckers
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9e6fe2cbaa
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- added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
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2022-06-26 09:36:01 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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de1cbb9ee0
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- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
In this case the bogus nextsector was not reset.
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2022-02-15 22:47:53 +01:00 |
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Christoph Oelckers
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cf17cffb26
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- missed one place where wall coordinates are set from map loading.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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bc0e8b4a8d
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- use a method for setting wall coordinates when loading a map.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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f98765ce95
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- fixed handling of badly placed sprites in map validation code.
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2022-01-29 12:33:11 +01:00 |
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Christoph Oelckers
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a13612ab9b
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- Blood: allow bad start spots to pass for modern maps.
These can have alternative start spot definitions.
The error will still be printed, though.
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2022-01-13 00:21:15 +01:00 |
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Christoph Oelckers
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03cad0fe3b
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- consider slope sprites unavailable in map formats 5 and 6.
Exhumed has several sprites flagged with this combo - they all need to be treated as face sprites.
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2022-01-04 17:18:25 +01:00 |
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Christoph Oelckers
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17de3a08e8
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- deal with bad start sectors.
The engine will now try to find a proper sector in the map loader if there's a mismatch.
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2022-01-01 10:39:59 +01:00 |
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Christoph Oelckers
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2bb7cecf27
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- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
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2021-12-30 17:55:17 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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c61d82cead
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- made RRRA E1L3 fix a bit more robust by neutralizing the unconnected one of the two walls.
Also fix thw 'warning C4456: declaration of 'i' hides previous local declaration' warning.
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2021-12-30 10:09:13 +01:00 |
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Christoph Oelckers
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b1d8f92ded
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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00a7be545d
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- added a map preview to the user map browser.
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2021-12-30 09:58:08 +01:00 |
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Christoph Oelckers
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ca9d73ffee
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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785c7d4ceb
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- removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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df0c577cf4
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- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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f1c0298825
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- replaced numwalls with wall.Size in several places.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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756ed1c14b
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- removed the workaround to make Lunatic Fringe not glitch.
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2021-12-30 09:56:52 +01:00 |
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Christoph Oelckers
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8b427e35c2
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- stuff that needs FromInt
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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8f012d1beb
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- made wall flags type safe
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2021-12-30 09:56:47 +01:00 |
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Christoph Oelckers
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6e32832428
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- made sector ceiling/floor flags type safe.
- made sector flags type safe.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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d0a06ae961
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- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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24a6d45f97
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- minor slope math optimization.
May save one division and merges the '<< 5' into the main calculation.
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2021-12-30 09:53:56 +01:00 |
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Christoph Oelckers
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5f18109371
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- consolidated all getslope code into a single function.
This also caches a wall's length to avoid taking the square root every single time for a slope calculation.
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2021-12-30 09:53:55 +01:00 |
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