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- stuff that needs FromInt
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parent
955996dddc
commit
8b427e35c2
8 changed files with 20 additions and 19 deletions
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@ -225,7 +225,7 @@ static int32_t LoadMapHack(const char *filename, SpawnSpriteDef& sprites)
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}
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else if (currentsprite != -1 && validateSprite())
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{
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sprites.sprites[currentsprite].cstat &= ~sc.Number;
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sprites.sprites[currentsprite].cstat &= ESpriteFlags::FromInt(~sc.Number);
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}
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}
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}
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@ -239,7 +239,7 @@ static int32_t LoadMapHack(const char *filename, SpawnSpriteDef& sprites)
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}
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else if (currentsprite != -1 && validateSprite())
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{
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sprites.sprites[currentsprite].cstat |= sc.Number;
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sprites.sprites[currentsprite].cstat |= ESpriteFlags::FromInt(sc.Number);
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}
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}
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}
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@ -293,7 +293,7 @@ static void ReadSpriteV7(FileReader& fr, spritetype& spr, int& secno)
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spr.pos.x = fr.ReadInt32();
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spr.pos.y = fr.ReadInt32();
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spr.pos.z = fr.ReadInt32();
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spr.cstat = fr.ReadUInt16();
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spr.cstat = ESpriteFlags::FromInt(fr.ReadUInt16());
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spr.picnum = fr.ReadInt16();
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spr.shade = fr.ReadInt8();
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spr.pal = fr.ReadUInt8();
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@ -321,7 +321,7 @@ static void ReadSpriteV6(FileReader& fr, spritetype& spr, int& secno)
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spr.pos.x = fr.ReadInt32();
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spr.pos.y = fr.ReadInt32();
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spr.pos.z = fr.ReadInt32();
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spr.cstat = fr.ReadUInt16();
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spr.cstat = ESpriteFlags::FromInt(fr.ReadUInt16());
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spr.shade = fr.ReadInt8();
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spr.pal = fr.ReadUInt8();
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spr.clipdist = fr.ReadUInt8();
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@ -349,7 +349,7 @@ static void ReadSpriteV5(FileReader& fr, spritetype& spr, int& secno)
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spr.pos.x = fr.ReadInt32();
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spr.pos.y = fr.ReadInt32();
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spr.pos.z = fr.ReadInt32();
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spr.cstat = fr.ReadUInt16();
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spr.cstat = ESpriteFlags::FromInt(fr.ReadUInt16());
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spr.shade = fr.ReadInt8();
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spr.xrepeat = fr.ReadUInt8();
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spr.yrepeat = fr.ReadUInt8();
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@ -395,7 +395,7 @@ struct spritetypebase
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sectortype* sectp;
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uint16_t cstat;
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ESpriteFlags cstat;
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int16_t picnum;
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int16_t statnum;
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int16_t ang;
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@ -1521,7 +1521,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball)
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if (s->picnum == stripeball)
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{
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s->cstat = CSTAT_SPRITE_BLOCK_ALL;
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s->cstat |= int(CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP) & s->xvel;
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s->cstat |= (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP) & ESpriteFlags::FromInt(s->xvel);
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}
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}
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else
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@ -2524,7 +2524,8 @@ void glasspieces(DDukeActor* actor)
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if (s->xvel > 0)
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{
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s->xvel -= 2;
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s->cstat = ((s->xvel & 3) << 2);
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static const ESpriteFlags flips[] = { 0, CSTAT_SPRITE_XFLIP, CSTAT_SPRITE_YFLIP, CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP };
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s->cstat = flips[s->xvel & 3];
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}
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else s->xvel = 0;
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@ -1133,7 +1133,7 @@ static void movecrack(DDukeActor* actor)
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}
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else
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{
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s->cstat = t[0];
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s->cstat = ESpriteFlags::FromInt(t[0]);
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s->ang = t[1];
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s->extra = 0;
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}
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@ -899,7 +899,7 @@ static void movecrack(DDukeActor* actor)
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}
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else
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{
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s->cstat = t[0];
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s->cstat = ESpriteFlags::FromInt(t[0]);
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s->ang = t[1];
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s->extra = 0;
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}
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@ -2789,15 +2789,15 @@ static int henstand(DDukeActor *actor)
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s->cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (s->picnum == BOWLINGPIN)
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{
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s->cstat |= 4 & s->xvel;
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s->cstat |= 8 & s->xvel;
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s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel);
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s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel);
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if (krand() & 1)
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s->picnum = BOWLINGPIN + 1;
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}
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else if (s->picnum == HENSTAND)
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{
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s->cstat |= 4 & s->xvel;
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s->cstat |= 8 & s->xvel;
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s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel);
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s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel);
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if (krand() & 1)
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s->picnum = HENSTAND + 1;
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if (!s->xvel)
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@ -67,7 +67,7 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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ang = atol(parm->parms[3]) & 2047; set |= 4;
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[[fallthrough]];
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case 3: // cstat
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cstat = (unsigned short)atol(parm->parms[2]); set |= 2;
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cstat = ESpriteFlags::FromInt(atol(parm->parms[2])); set |= 2;
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[[fallthrough]];
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case 2: // pal
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pal = (uint8_t)atol(parm->parms[1]); set |= 1;
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@ -97,7 +97,7 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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if (spawned)
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{
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if (set & 1) spawned->s->pal = (uint8_t)pal;
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if (set & 2) spawned->s->cstat = (uint16_t)cstat;
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if (set & 2) spawned->s->cstat = ESpriteFlags::FromInt(cstat);
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if (set & 4) spawned->s->ang = ang;
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if (set & 8) SetActor(spawned, { x, y, z });
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@ -1193,7 +1193,7 @@ void DoActor(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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else SetGameVarID(lVar2, spr->z, sActor, sPlayer);
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break;
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case ACTOR_CSTAT:
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if (bSet) spr->cstat = lValue;
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if (bSet) spr->cstat = ESpriteFlags::FromInt(lValue);
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else SetGameVarID(lVar2, spr->cstat, sActor, sPlayer);
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break;
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case ACTOR_PICNUM:
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@ -2215,7 +2215,7 @@ int ParseState::parse(void)
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break;
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case concmd_cstator:
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insptr++;
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g_sp->cstat |= (short)*insptr;
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g_sp->cstat |= ESpriteFlags::FromInt(*insptr);
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insptr++;
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break;
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case concmd_clipdist:
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@ -2225,7 +2225,7 @@ int ParseState::parse(void)
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break;
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case concmd_cstat:
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insptr++;
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g_sp->cstat = (uint16_t)*insptr;
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g_sp->cstat = ESpriteFlags::FromInt(*insptr);
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insptr++;
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break;
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case concmd_newpic:
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