hendricks266
0d7fc1263e
Improve diagnostic printing of slopalookup overflows
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git-svn-id: https://svn.eduke32.com/eduke32@8419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-09 17:25:25 +01:00
hendricks266
b71ef4a140
Fix regression in software rendering of slopes in r8363
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git-svn-id: https://svn.eduke32.com/eduke32@8418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-09 17:25:16 +01:00
Christoph Oelckers
0604c72586
- code cleanup
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removed some unused definitions
replaced the copybuf* functions with memcpy. These days doing homegrown copy loops is not efficient anymore.
2019-12-09 01:39:40 +01:00
Christoph Oelckers
a74797b97c
- fix merge errors.
2019-12-08 08:51:54 +01:00
terminx
0af13dcde0
Minor changes to hash table code
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git-svn-id: https://svn.eduke32.com/eduke32@8372 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/hash.h
2019-12-08 08:09:13 +01:00
terminx
441b0460aa
Map SDL joystick device trackball input to mouse input
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git-svn-id: https://svn.eduke32.com/eduke32@8367 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
2019-12-08 07:59:14 +01:00
terminx
cbfb675577
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
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git-svn-id: https://svn.eduke32.com/eduke32@8366 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/gameexec.cpp
# source/duke3d/src/gameexec.h
2019-12-08 07:56:50 +01:00
terminx
265e7109aa
Equivalent to 04e7e6af69
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git-svn-id: https://svn.eduke32.com/eduke32@8363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-08 07:53:27 +01:00
Christoph Oelckers
0b8da78ff5
- toupperlookup was no longer referenced anywhere.
2019-12-07 10:56:35 +01:00
Christoph Oelckers
0342b96335
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
Christoph Oelckers
30cbcb54b1
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
Christoph Oelckers
749eda32c5
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
Christoph Oelckers
a0fe7f4048
- more mouse fixes. Most of the menu is now mouse controllable again.
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The exceptions are the text screens which do not react to the mouse and the confirmation screen which treats a mouse click as a cancel event.
2019-12-06 00:06:41 +01:00
Christoph Oelckers
3d10d006a7
- fixing mouse menu control, part 1.
2019-12-05 23:49:32 +01:00
Christoph Oelckers
db425a1228
- fixed keybinding and mouse cursor display.
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- fixed some merge issues in Shadow Warrior.
2019-12-05 21:39:02 +01:00
Christoph Oelckers
223c6d628e
Merge branch 'master' into menu_for_real
2019-12-05 21:08:46 +01:00
hendricks266
d1ed4063eb
Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@8356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:07 +01:00
Christoph Oelckers
1cfe5be130
- fixed creation of true color textures.
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The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
8a98f9b3ca
- removed quitevent.
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This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers
c36402eb5c
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
Christoph Oelckers
2a9e4fca46
WIP safety commit
2019-11-30 19:23:54 +01:00
Christoph Oelckers
3bb46a4d8d
Merge branch 'master' into menu_for_real
2019-11-27 18:04:44 +01:00
hendricks266
ece20928a0
Fix buffer overflow in getclosestcol_lim
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:58 +01:00
Christoph Oelckers
0f4d80b5d3
Merge branch 'master' into menu_for_real
2019-11-26 19:19:21 +01:00
hendricks266
31f8cb4def
SW: Fix an assertion failure in palette changing code
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git-svn-id: https://svn.eduke32.com/eduke32@8300 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/palette.cpp
2019-11-26 17:59:01 +01:00
hendricks266
46d4855901
Fix the ifcrc token: 0 is a valid CRC32 result!
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git-svn-id: https://svn.eduke32.com/eduke32@8296 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-11-26 17:51:33 +01:00
Christoph Oelckers
a74a670c99
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
Christoph Oelckers
a96f1b25f7
- fixed recursion issue with menu and CON scripting.
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Curse all those busy loops in the engine.
2019-11-24 17:52:54 +01:00
Christoph Oelckers
52cfb7fb92
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
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Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00
Christoph Oelckers
5f9b57519a
- hooked up the menu code so that it can receive events.
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Nothing pretty yet but a start is made.
2019-11-21 22:31:46 +01:00
Christoph Oelckers
2740913c60
- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
2019-11-21 19:30:27 +01:00
Christoph Oelckers
81ddf22d5d
- added ZDoom's menu system as a base to build a new menu on.
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# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00
Christoph Oelckers
caa450dcb9
- debugprintf
2019-11-20 20:07:33 +01:00
Christoph Oelckers
6d40c9202c
- deleted a batch of code from engine.cpp which is only needed for the assembly drawers.
2019-11-20 19:33:36 +01:00
Christoph Oelckers
022c074ece
- fixed brightmaps again - hopefully for real this time.
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The lighting model being used here is not really good for implementing render effect.
2019-11-11 23:54:09 +01:00
Christoph Oelckers
79561ace09
- use the precalculated or script-specified fade colors, if present.
2019-11-10 21:11:17 +01:00
Christoph Oelckers
21ac5e87b5
- added blend table translucency estimation instead of using a lame default.
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- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
Christoph Oelckers
a1a9770b44
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
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- changed time display for rendering to exclude VSync and playsim times to get more meaningful information.
2019-11-10 11:42:25 +01:00
Christoph Oelckers
cae710bd59
- fixed alpha threshold.
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Not only is this a deprecated feature - it also does not work right when complex lighting is at play, it must be done in the shader to get proper results.
2019-11-10 10:01:31 +01:00
Christoph Oelckers
7e70c217fe
- fixed console event processing and added a texture memory calculator.
2019-11-09 23:58:26 +01:00
Christoph Oelckers
2997bb6292
- the keybinding menu is finally working.
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Obviously the existing menu implementation from Duke Nukem needs to be tossed out at some point, but at least the functionality is there again.
2019-11-09 22:22:51 +01:00
Christoph Oelckers
299f596afc
- Changed EDuke menu to receive all settings storage locations as CVARs.
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With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
0f74a5c3a4
- make the ImGui popup close on request.
2019-11-09 14:05:52 +01:00
Christoph Oelckers
fd4680c347
Merge commit '3061e3860cd212893e7d08a09223d4e9ad78b204' into Dear_ImGui
2019-11-09 13:42:59 +01:00
Christoph Oelckers
9aa275f996
- got rid of some editor-only code and the entire buildvfs header
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Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
2019-11-08 02:02:54 +01:00
Christoph Oelckers
2d46827ecc
font
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- Dear ImGUI test.
2019-11-07 20:32:49 +01:00
Christoph Oelckers
e4735fdff1
- dead code removal.
2019-11-07 00:49:19 +01:00
Christoph Oelckers
b6a3a60251
- console output is functional.
2019-11-06 23:40:10 +01:00
Christoph Oelckers
341ca9dd3a
- removed the EDuke revision data and replaced it with Demolition's own.
2019-11-05 20:48:34 +01:00
Christoph Oelckers
3a0b8364f7
- removed the OSD entirely.
2019-11-05 20:31:30 +01:00