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Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@8356 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 14 deletions
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@ -6747,6 +6747,9 @@ void dorotspr_handle_bit2(int32_t *sxptr, int32_t *syptr, int32_t *z, int32_t da
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int32_t zoomsc, sx=*sxptr, sy=*syptr;
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int32_t ouryxaspect = yxaspect, ourxyaspect = xyaspect;
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if ((dastat & RS_ALIGN_MASK) && (dastat & RS_ALIGN_MASK) != RS_ALIGN_MASK)
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sx += NEGATE_ON_CONDITION(scale(120<<16,xdim,ydim) - (160<<16), !(dastat & RS_ALIGN_R));
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sy += rotatesprite_y_offset;
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// screen center to s[xy], 320<<16 coords.
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@ -6774,17 +6777,7 @@ void dorotspr_handle_bit2(int32_t *sxptr, int32_t *syptr, int32_t *z, int32_t da
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// screen x center to sx1, scaled to viewport
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const int32_t scaledxofs = scale(normxofs, scale(xdimen, xdim, oxdim), 320);
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int32_t xbord = 0;
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if ((dastat & RS_ALIGN_MASK) && (dastat & RS_ALIGN_MASK) != RS_ALIGN_MASK)
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{
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xbord = scale(oxdim-xdim, twice_midcx, oxdim);
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if ((dastat & RS_ALIGN_R)==0)
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xbord = -xbord;
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}
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sx = ((twice_midcx+xbord)<<15) + scaledxofs;
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sx = ((twice_midcx)<<15) + scaledxofs;
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zoomsc = xdimenscale; //= scale(xdimen,yxaspect,320);
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zoomsc = mulscale16(zoomsc, rotatesprite_yxaspect);
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@ -6806,9 +6799,7 @@ void dorotspr_handle_bit2(int32_t *sxptr, int32_t *syptr, int32_t *z, int32_t da
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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sy += (oydim-ydim)<<15;
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else if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_R)
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sx += (oxdim-xdim)<<16;
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else if ((dastat & RS_ALIGN_MASK) == 0)
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else
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sx += (oxdim-xdim)<<15;
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if (dastat & RS_CENTERORIGIN)
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