Commit graph

24 commits

Author SHA1 Message Date
Christoph Oelckers
6848af9b6c - use texture IDs in Duke's texture flag checkers. 2022-12-18 13:42:28 +01:00
Christoph Oelckers
6a690849e6 - cleanup on the tile management.
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
f0dc95597b - deleted several unused wrappers and overloads. 2022-10-25 07:07:05 +02:00
Christoph Oelckers
12bfd830c9 - removed the wrappers. 2022-10-25 07:06:59 +02:00
Christoph Oelckers
3b88f7db3e - floatified the variables. 2022-10-25 07:06:58 +02:00
Christoph Oelckers
4114f21323 - added wrapper function for these variables. 2022-10-25 07:06:58 +02:00
Christoph Oelckers
6dbb5a0b8c - renamed 4 fields in XSECTOR 2022-10-25 07:06:58 +02:00
Mitchell Richters
4788e26596 - Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Mitchell Richters
10a167ab42 - Blood: Replace XWALL panYVel with panVel.Y calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
a325dfec62 - Blood: Replace XWALL panXVel with panVel.X calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
f091a72db1 - Blood: Replace XSPRITE targetz with TargetPos.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Christoph Oelckers
5061d5b37c - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
00a7be545d - added a map preview to the user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
16a8746971 - GC setup for Blood. 2021-12-26 23:09:58 +01:00
Christoph Oelckers
73243f95bb - make Blood's burn source a pointer. 2021-12-26 23:09:46 +01:00
Christoph Oelckers
94a37dfcdc - extended walltype to directly manage Blood's XWALL.
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00