Christoph Oelckers
6848af9b6c
- use texture IDs in Duke's texture flag checkers.
2022-12-18 13:42:28 +01:00
Christoph Oelckers
6a690849e6
- cleanup on the tile management.
...
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
3c6b64d621
- renamed everything back
2022-10-30 16:51:33 +01:00
Christoph Oelckers
91c318b708
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
...
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
f0dc95597b
- deleted several unused wrappers and overloads.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
12bfd830c9
- removed the wrappers.
2022-10-25 07:06:59 +02:00
Christoph Oelckers
3b88f7db3e
- floatified the variables.
2022-10-25 07:06:58 +02:00
Christoph Oelckers
4114f21323
- added wrapper function for these variables.
2022-10-25 07:06:58 +02:00
Christoph Oelckers
6dbb5a0b8c
- renamed 4 fields in XSECTOR
2022-10-25 07:06:58 +02:00
Mitchell Richters
4788e26596
- Blood: Floatify actAirDrag()
and some associated XSECTOR
members.
...
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
2b5422cc53
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040
- rename USER::goalAng
2022-10-15 13:32:00 +02:00
Christoph Oelckers
1c154a984d
- floatified XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Mitchell Richters
10a167ab42
- Blood: Replace XWALL
panYVel
with panVel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
a325dfec62
- Blood: Replace XWALL
panXVel
with panVel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
f091a72db1
- Blood: Replace XSPRITE
targetz
with TargetPos.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e
- Blood: Replace XSPRITE
targety
with TargetPos.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Christoph Oelckers
5061d5b37c
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
00a7be545d
- added a map preview to the user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
16a8746971
- GC setup for Blood.
2021-12-26 23:09:58 +01:00
Christoph Oelckers
73243f95bb
- make Blood's burn source a pointer.
2021-12-26 23:09:46 +01:00
Christoph Oelckers
94a37dfcdc
- extended walltype to directly manage Blood's XWALL.
...
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00