Simon
064f2edfd2
Update AndroidManifest.xml
2019-09-30 22:14:58 +01:00
Simon
5dbf95553c
Sort out "Janky" laser sight
2019-09-30 22:02:33 +01:00
Simon
2d5d07ae7e
Fix Crash due to NaN origin
2019-08-21 12:24:17 +01:00
Simon
29eb944dad
Update version for small tweak
2019-08-19 22:44:42 +01:00
Simon
c0b145fca2
Slight FOV tweak
2019-08-19 22:43:35 +01:00
Simon
4be5f74ac5
Some extra tweaks..
...
Mostly corrected the FOV to avoid the "warp"
Added an extra bullet time mode "SUPER" (can you guess?)
2019-08-19 22:23:46 +01:00
Simon
c2966403ec
Fix inability to go underwater
2019-08-18 08:22:26 +01:00
Simon
93fd53334f
Multiple Fixes..
...
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297
Weapon Pitch Fix
...
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338
Couple of significant fixes
...
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
b4196eb8ed
Fixed controller function issue
2019-07-27 22:46:51 +01:00
Simon
3655f923a9
Updated to API level 24
...
- Added permission checking
- Update Gradle to 4.6
2019-07-27 18:20:40 +01:00
Grant Bagwell
af84bfbdfc
Implementing Dr Beefs HL solution for Head movement
...
Fixes issue when looking downward / upward
2019-07-19 15:53:14 +02:00
Simon
792f149b5a
Added gradle config to assist with building
2019-06-21 18:59:03 +01:00
Simon
31faa499ef
Bug fixes
2019-06-14 12:42:15 +01:00
Simon
30fe2dc89b
Small tweaks
2019-06-11 23:00:36 +01:00
Simon
3f10549ded
Multiple Enhancements
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* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
ebdcff18a9
Weapon Scaling / Keyboard Input
...
Improved the scaling of the weapons so they look much better
Now made it possible to join multiplayer servers using the keyboard
input
2019-06-07 23:06:07 +01:00
Simon
349187075f
Multiple Improvements
...
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
56d0eb434c
Preparing for release..
2019-06-03 23:35:20 +01:00
Simon
0a177b90c2
Corrected world scale issues
...
Align lightning with gun
2019-06-03 22:39:10 +01:00
Simon
af4fa71858
Changes to weapon pitch adjustment
...
Positional value multiplier unfortunately needed to change
Toggle to adjust walk direction based on off-hand controller or HMD
2019-06-03 22:39:10 +01:00
Simon
c43b7c6a43
Handedness cvar
...
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
2360637ebf
General Improvements to the Controls
2019-05-30 23:26:01 +01:00
Simon
54a544769d
Initial Commit - Work in progress..
2019-05-30 06:57:57 +01:00