jkxr/Projects/Android/jni/OpenJK/code/android/android_local.h
2022-09-18 19:43:59 +01:00

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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// linux_local.h: Linux-specific Quake3 header file
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message );
void Sys_SendKeyEvents( void );
// Input subsystem
void IN_Init( void );
void IN_Frame( void );
void IN_Shutdown( void );
void IN_JoyMove( void );
void IN_StartupJoystick( void );
// GL subsystem
qboolean QGL_Init( const char *dllname );
void QGL_EnableLogging( qboolean enable );
void QGL_Shutdown( void );
// bk001130 - win32
// void IN_JoystickCommands (void);
char *strlwr( char *s );