/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // linux_local.h: Linux-specific Quake3 header file void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ); void Sys_SendKeyEvents( void ); // Input subsystem void IN_Init( void ); void IN_Frame( void ); void IN_Shutdown( void ); void IN_JoyMove( void ); void IN_StartupJoystick( void ); // GL subsystem qboolean QGL_Init( const char *dllname ); void QGL_EnableLogging( qboolean enable ); void QGL_Shutdown( void ); // bk001130 - win32 // void IN_JoystickCommands (void); char *strlwr( char *s );