jkxr/Projects/Android/jni/OpenJK/code
Simon 12d117f679 Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
..
android Drfaulting a lot of cvars 2022-10-10 21:58:02 +01:00
cgame Force Crosshair 2022-10-20 17:47:12 +01:00
client Many improvements 2022-10-13 23:19:44 +01:00
game Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
ghoul2 Still too many build issues... 2022-09-19 22:46:47 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon So many changes.. 2022-10-08 17:29:49 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Many many changes 2022-09-27 23:19:12 +01:00
rd-vanilla 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Many many changes 2022-09-27 23:19:12 +01:00
ui Force Crosshair 2022-10-20 17:47:12 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.