jkxr/Projects/Android/jni/OpenJK/code
2023-12-21 18:49:20 +00:00
..
android Multiple small changes: 2023-09-17 08:46:21 +01:00
cgame Small fixes to things missed for the weapon scope 2023-12-19 21:27:56 +00:00
client Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
game Increase NPC limit even more 2023-12-18 18:36:30 +00:00
ghoul2 Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
qcommon Updated version number for release: 1.1.26 2023-12-21 18:49:20 +00:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Changes for PCVR build 2023-07-27 23:24:35 +01:00
rd-gles r_lodCurveError added to menu; updated defaults 2023-12-05 22:05:11 +00:00
rd-vanilla r_lodCurveError added to menu; updated defaults 2023-12-05 22:05:11 +00:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Fix hanging cutscenes on fast machines (backport from OpenJK) 2023-12-18 18:36:30 +00:00
ui New unlimited power cheat; fine tuning of force powers in cheat menu 2023-11-18 10:53:05 +00:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.