jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla
2023-12-05 22:05:11 +00:00
..
CMakeLists.txt Changes for PCVR build 2023-07-27 23:24:35 +01:00
G2_API.cpp Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
G2_bolts.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_bones.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_misc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_surfaces.cpp Initial Commit 2022-09-18 16:37:21 +01:00
glext.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_arb.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_backend.cpp Change to culling logic to fix issue with inverted weapons/hands 2023-11-30 23:33:11 +00:00
tr_bsp.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_cmds.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_curve.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_draw.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_ghoul2.cpp Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
tr_image.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_init.cpp r_lodCurveError added to menu; updated defaults 2023-12-05 22:05:11 +00:00
tr_light.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_local.h Change to culling logic to fix issue with inverted weapons/hands 2023-11-30 23:33:11 +00:00
tr_main.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_marks.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_mesh.cpp Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
tr_model.cpp Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
tr_quicksprite.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_quicksprite.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_scene.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_shade.cpp Change to culling logic to fix issue with inverted weapons/hands 2023-11-30 23:33:11 +00:00
tr_shade_calc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shader.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shadows.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_skin.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_sky.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_stl.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_stl.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_subs.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_surface.cpp Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
tr_surfacesprites.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_world.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.cpp Changes for PCVR build 2023-07-27 23:24:35 +01:00
tr_WorldEffects.h Initial Commit 2022-09-18 16:37:21 +01:00