Simon
e7f8770008
ST_QUICK_MENU
2023-11-02 21:50:04 +00:00
Simon
25987a5fb7
Revert "Move Speed selector on offhand radial quick menu"
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This reverts commit bc964e2ee0
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2023-11-02 21:48:19 +00:00
Simon
bc964e2ee0
Move Speed selector on offhand radial quick menu
2023-09-28 21:29:51 +01:00
Simon
8a09007ad0
Multiple small changes:
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- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
e2c4cfd015
Don't use vid_restart, get user to manually restart JKXR on video settings change
2023-08-05 18:15:52 +01:00
Simon
2290193a95
Fix for HUD scaling with new projections
2023-07-31 22:42:04 +01:00
Simon
6a09e2d411
A few PCVR specific fixes
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- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
9411068172
Next set of changes to sync pcvr and standalone
2023-07-27 22:46:41 +01:00
Simon
09cf2d49f3
Use the complete JKO level 3 saber seek code
2023-07-14 22:41:21 +01:00
Simon
19be309f9a
Updated version to 1.1.10
2023-07-10 23:38:13 +01:00
Simon
0723c2335e
Make saber combat in JKA match JKO
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g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00
Simon
0bc707c11e
Update Version to 1.1.8
2023-06-08 22:41:10 +01:00
Simon
5a6ef6f77a
If saber model name is missing, just use the default saber model
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looks better than no saber model at all and right now I can't be bothered to dig any deeper into this one
2023-06-08 22:31:52 +01:00
Simon
b7fed25470
Make alt-fire of concussion rifle 6DoF
2023-05-21 14:46:08 +01:00
Simon
26487d6233
Lots of changes to get vehicles/animals working nicely
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also fixed some of the 3rd person 6DoF movement
ensure force speed briefly affects FOV
2023-05-14 22:50:24 +01:00
Simon
176d7efead
Update version
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and remove an assert that was causing an issue in debug with the dark forces mod
2023-05-04 19:53:52 +01:00
Petr Bartos
cc79e8ae3f
Allow to override weapon adjustment
2023-05-01 09:48:03 +01:00
Simon
1764c82c59
Update version number
2023-04-28 19:45:13 +01:00
Simon
4ada169242
version number update
2023-04-24 22:18:17 +01:00
Simon
c5c6c1dfb6
Make sure you can exit security cameras!
2023-04-21 09:56:40 +01:00
Simon
9202d2896e
Improved dual saber haptics
2023-04-20 19:55:48 +01:00
Simon
a2ff16b576
Quick Save/Load in Selector
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Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Simon
a2f1644d72
Update version to 1.0.0 for release
2023-04-06 08:39:02 +01:00
Simon
2b255ac3ea
Improved version string
2023-04-03 21:26:39 +01:00
Simon
dd71a05e36
Put version at the bottom of the main menu
2023-04-02 22:51:49 +01:00
Simon
25f46bbf52
@MuadDib: Fix-detection-of-expanded-menu-mod
2023-03-10 17:54:58 +00:00
Simon
3f869386a3
Off-hand-use-gesture-savegame-fix
2023-03-05 19:53:50 +00:00
Simon
b00d5053dd
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
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needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
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Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
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also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d3cd3ee71b
Force Changes...
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Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
ab03fc7c6d
So many changes..
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- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
385017812e
Some weapon aiming code
2022-09-29 23:38:22 +01:00
Simon
adfc6da46d
Many many changes
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- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
bdb808b3f8
Still too many build issues...
2022-09-19 22:46:47 +01:00
Simon
9f28c4d992
Trying to get it to build...
2022-09-18 19:43:59 +01:00
Simon
4597b03873
Initial Commit
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Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00