Commit graph

41 commits

Author SHA1 Message Date
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
a457b17c19 Update AndroidManifest.xml 2023-03-12 10:18:09 +00:00
Simon
2eafff44ee Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
Simon
ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
eed4ea9e15 Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
dc17afde16 Manufacturer based openxr_loader selection (rather than model) 2023-02-03 23:29:52 +00:00
Simon
d2b1beab32 Update version to 0.6 for EA 2023-01-29 08:37:58 +00:00
Simon
a83dfc7989 Added haptics for ATST 2023-01-29 08:36:46 +00:00
Simon
e2902ca3f9 Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view 2023-01-28 15:28:24 +00:00
Simon
93f18988d4 some hacking to try to make immersive cutscenes better
not great so far
2023-01-23 22:49:03 +00:00
Simon
5acd17a9df Fix config overwrite issue 2022-12-17 19:44:32 +00:00
Simon
9bda989514 Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
7d99f83ae9 Fix Haptics 2022-12-14 15:17:44 +00:00
Simon
c509e29ee1 Full OpenXR compatibility
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00
Simon
baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
d9384db1bc Update AndroidManifest.xml 2022-10-26 23:39:15 +01:00
Simon
3bef513990 Force Crosshair
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
ace44a04a9 Update AndroidManifest.xml 2022-10-17 22:39:01 +01:00
Simon
3a4909e424 Multiple changes
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
19ee9179e8 Many improvements
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon
3c7074f5d3 Small change to lightsaber swing sound triggers 2022-10-10 23:21:27 +01:00
Simon
fb15cd462d 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
Simon
83d6fabb98 Various general improvements
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
7328046b32 Improvements to the crosshair 2022-10-08 17:29:50 +01:00
Simon
ab03fc7c6d So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
086545aa8f Few fixes
Don't spin camera on death
Fix mouse cursor getting stuck on left
2022-10-05 22:37:39 +01:00
Simon
99bf86ae8f Almost too many changes to mention!
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
2c29c10b42 First implementation of 1st person saber 2022-10-02 23:17:51 +01:00
Simon
5b4d047b5a Mapped datapad button to Y
this means you can't switch force powers at the moment
2022-10-01 19:40:28 +01:00
Simon
385017812e Some weapon aiming code 2022-09-29 23:38:22 +01:00
Simon
adfc6da46d Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00