Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
...
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
...
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
a5ae9452a8
If player is controlling a remote NPC
...
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
7328046b32
Improvements to the crosshair
2022-10-08 17:29:50 +01:00
Simon
ab03fc7c6d
So many changes..
...
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
3826eb86c4
Number of small tweaks
...
including world scale
2022-10-04 22:48:30 +01:00
Simon
7cc4c4f281
Several changes
...
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
4597b03873
Initial Commit
...
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00